sollervir
Playing now
2+0 vs. yesterday
50%of peak
All-time peak
46 Sep 2026
Playing now
2+0 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | [sep 4] Update Sollervir caf8e97 — Sealed Gate door HP now scales exactly +15% per chapter (was uneven due to ramp/mercy curve interaction); mob-overflow death-count is now a 10s grace timer that fully restores once enemy count drops back under the threshold, instead of permanently decrementing; treasure chest costs changed to 50/250/500 gold (was 100/500/2000) with odds Basic 45% / Intermediate 40% / Advance… | — | |
| Game update | [Sep 3] Update — Chapter 1-2 Pacing Overhaul - Chapter 1's wave interval shortened from 60s to 40s, and Chapter 2's from 60s to 50s (Chapter 3 onward unchanged) - Auto-advance is now ON by default in Chapters 1-2: clear the field and the next wave starts right away instead of waiting out the timer. Hold the Next Wave button for 1s anytime to turn it off - Chapter 1's wave-10 boss now guarantees a grade-5 unit, and the wave-20 boss a grade… | — | |
| Game update | [Sep 3] Update — Every Chapter's Monsters Now Have Names - All 1,700 monster sprites across Chapters 1-20 now show an individual name on the in-battle monster card (previously only Chapter 1's 70 monsters had this — the rest showed a generic label) - Fixed 26 monster names that accidentally collided during that pass, so every name is now unique - The battle tutorial now explains why you lost a run and adds a step covering the sealed gate - The "Next… | — | |
| Game update | Sep 2 Balance Patch — Difficulty System Overhaul Monster Balance · Removed the enemy armor cap. Previously armor stopped rising after a certain wave, making late waves relatively easier — now armor keeps climbing every wave. · Increased boss HP growth (Chapter 1 wave10→70 scaling: 6.6x → 8x). · Shell-type monsters now take the same armor-based damage reduction on magic/pierce attacks as physical (previously they fully ignored armor for those)… | — | |
| In-game event | September 1 Update Hello, this is the Sollervir dev team. Here's a summary of what's new in today's update. New Features / Improvements · Added an "Auto-Return" toggle to the Sealed Gate (side-dispatch mode). When enabled, all units currently dispatched are pulled back to the main field at once as soon as the gate is broken. · Added a persistent elemental affinity chart to the battle screen (Physical/Magic/Pierce… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.