
Hello, this is the Sollervir dev team.
Here's a summary of what's new in today's update.
New Features / Improvements
Added an "Auto-Return" toggle to the Sealed Gate (side-dispatch mode). When enabled, all units currently dispatched are pulled back to the main field at once as soon as the gate is broken.
Added a persistent elemental affinity chart to the battle screen (Physical/Magic/Pierce vs. Soft/Shell/Spirit), plus a matching explanation in the battle tutorial.
Added a "Wave N starting" notification at the beginning of every wave.
Added an explanation of the Next Wave shortcut (D) and AUTO mode to the battle tutorial.
Unified combat notification colors into three tiers - positive (gold), negative (red), neutral (white) - for better readability.
Redesigned Heimdall's ultimate from a chain-damage skill into an ally buff (Empower).
Polished the art and poses for Heimdall, Susanoo, and other characters, and replaced 5 home screen banners with new cinematic compositions.
Improved character click hit detection to match the actual body silhouette instead of a fixed circle at the feet, making it easier to select the right character in tight formations.
Optimized desktop/web rendering to match your monitor's native refresh rate for smoother visuals (most noticeable on high refresh-rate monitors like 144Hz/165Hz).
Optimized performance for large-scale battles with many monsters and characters on screen.
Cleaned up the attack effects for the Spirit Summoner line of characters.
Polished localization across all supported languages.
Balance Adjustments
Re-tuned Treasure Chest payout amounts and kill rewards (lowered on Expert/Master difficulty).
Thank you to everyone playing - feedback is always welcome!