Minimum: · OS: Windows 10 64-bit · Processor: Dual-core CPU, 2.0 GHz (Intel Core i3-2100 or equivalent) · Memory: 4 GB RAM · Graphics: OpenGL 3.3 compatible GPU (Intel HD 4000 or better) · Storage: 300 MB available space · Additional Notes: Xbox & PlayStation controllers supported for Player 2. Steam Remote Play Together compatible.
Minimum: · OS: Windows 10 64-bit · Processor: Dual-core CPU, 2.0 GHz (Intel Core i3-2100 or equivalent) · Memory: 4 GB RAM · Graphics: OpenGL 3.3 compatible GPU (Intel HD 4000 or better) · Storage: 300 MB available space · Additional Notes: Full controller support (Xbox and PlayStation): one pad plays solo, two pads play co-op — or share one keyboard.
A 2-player local co-op base-defense survivor. You're wired together by a power cable — stay close to share power and hit harder. Scavenge scrap, build a fortress of turrets and walls, then survive OKTO's endless robot siege. Fully solo-playable. Couch co-op & Remote Play Together.
Local co-op base defense where the cable between you is a live wire: robots that cross it get shocked, and staying close makes you both hit harder. Scavenge scrap, build a turret fortress, then survive OKTO's robot siege. Playing solo? Your cable runs to the Core.
NewsThe Big Update: solo cable, a smarter market, couch fixes———Major update
Major update · published 7 Oct 2026, 23:03:48 UTC
The Big Update: solo cable, a smarter market, couch fixes
This is the biggest update OKTORAID has had. I played, tested and rebuilt a lot of it. Solo: your cable is live too Playing alone, the power cable now runs from your Core to you. Stay near the base to draw power, and any robot that crosses the wire gets shocked. A market that reads your build · When your weapon slots are full, the market offers copies you can merge instead of guns you can't use…
A quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: · The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. · Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key:…
In-game event · published 23 Sep 2026, 13:22:06 UTC
OKTORAID Updated!
A new update for OKTORAID is live. Huge thanks to everyone who played and left feedback. I read every single comment and tried to act on as much of it as I could in this update. This isn't really a small patch — it's the first demo update since August, so everything I've done since then lands at once. In this update: · The power cable is a real weapon now. The cord running between the two opera…
I checked Steam this week and had to look at the number twice. Over 1,000 people have added the OKTORAID demo to their library, and the game just hit its first 100 wishlists. I make OKTORAID alone. The sprites, the robots, the chiptune, the split-screen code — all of it is one person and a lot of late nights. So a thousand of anything was not a number I expected to see next to my own game. The…