OKTORAID
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
323:53 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
323:53 UTC
| Published | Title | Build |
|---|---|---|
| Update 1.6: the biggest update yet — 25-min runs, evolving guns, daily rankingmajor This is the biggest update since launch, with one goal: play like the best games in this genre, and do what they don't. Couch co-op on one power cable, building between waves, and now a daily race against everyone. You also told me the first minutes were slow and confusing, and a full run took too long to reach the ending. Update 1.6 fixes both. A run is about 25 minutes now · INVASION is 24 wa… | 26435916 | |
| Update 1.5: OKTO has a story now, plus new machines, a boss and mapsmajor Some of you told me the second half of a run felt the same, and that OKTO was just a face with random jokes. Fair. Update 1.5 fixes both. OKTO has a story now · A run is a product life cycle: Onboarding, Retention, Optimization, End of Life. OKTO starts polite, turns passive-aggressive, then the mask slips. · It reacts to what you do: your Core taking hits, the cable frying robots, a partner go… | 26391717 | |
| The Big Update: solo cable, a smarter market, couch fixesmajor This is the biggest update OKTORAID has had. I played, tested and rebuilt a lot of it. Solo: your cable is live too Playing alone, the power cable now runs from your Core to you. Stay near the base to draw power, and any robot that crosses the wire gets shocked. A market that reads your build · When your weapon slots are full, the market offers copies you can merge instead of guns you can't use… | — | |
| Patch Notes: Controls A quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: · The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. · Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key:… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Nov 2026 | Thu | 08:31 | No patch notes · unannounced build | 26446183 | public | 1 | — |
| 4 Nov 2026 | Wed | 18:26 | Update 1.6: the biggest update yet — 25-min runs, evolving guns, daily ranking | 26435916 | public | 1 | — |
| 2 Nov 2026 | Mon | 22:46 | Update 1.5: OKTO has a story now, plus new machines, a boss and maps | 26391717 | public | 1 | — |
| 2 Nov 2026 | Mon | 14:41 | No patch notes · unannounced build | 26381235 | public | 1 | — |
| 27 Oct 2026 | Tue | 13:05 | No patch notes · unannounced build | 26243936 | public | 1 | — |