Guns and Dragons Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest Hotfix #8 PLAYTEST HOTFIX #8 ⚡Performance Removed Easy Anti-Cheat · Easy Anti-Cheat has been removed from the game. 🐛 Bug Fixes Fixed an issue where weapons could not be fired under certain conditions. We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or have suggestions for improvements or balance changes, fe… | — | |
| Game update | Playtest Hotfix #7 ## ⚡ Performance ### 1. Optimized loading times and memory usage. Improved overall loading performance and memory usage, while also reducing the game's installation size. ## 🐛 Bug Fixes - Fixed an issue where the game could fail to launch on systems with Intel AI Boost enabled. - Fixed an issue where the selected option highlight was displayed incorrectly in the Options menu. - Fixed an issue… | — | |
| Game update | Playtest Hotfix #6 ## 🔧 Features & Improvements ### 1. Added an **"Optimizing Shaders..."** loading screen at game startup. You can now monitor shader optimization progress during the initial launch. ## 🐛 Bug Fixes - Fixed a memory leak. - Fixed an issue where player name tags were not displayed during boss fights. - Fixed an issue where Crystal Worm's frontal attack would fail to damage players. - Fixed an iss… | — | |
| Game update | Playtest Hotfix #5 ## 🔧 Features & Improvements ### 1. Improved Trap Dungeons. Players no longer take damage after failing a Trap Dungeon, and an issue where monsters could become stuck has also been fixed. ### 2. Adjusted difficulty for solo and multiplayer play. Difficulty has been rebalanced to provide a more appropriate experience based on the number of players. ### 3. Reduced Dash cooldown by 1 second. This… | — | |
| Game update | Playtest Hotfix #4 ## 🔧 Features & Improvements ### 1. Expanded key binding options. More actions can now be assigned to your preferred keys. ### 2. Added Discord links to the ESC menu, bulletin board, and loading tips. It's now easier to join our community and share your feedback with the team. ### 3. Improved Trap Dungeons. Traps now reduce only the time gauge instead of HP, and several progression-related iss… | — | |
| Game update | Playtest Hotfix #3 1. Added a Push-to-Talk option. 2. Fixed an issue where attempting to pick up an Artifact you already owned could prevent you from obtaining any more Artifacts. 3. Fixed an issue where some weapons could use their weapon skill while reloading. 4. Graphics settings are now applied only after pressing "Confirm" instead of applying immediately. 5. Fixed an issue where gamepad controls did not work… | — | |
| Game update | Playtest Hotfix #2 1. Added an FOV adjustment option. 2. Elite enemies now drop Artifacts only instead of loot bags. 3. Further adjusted the Ogre Boss battle balance. 4. Added HP recovery when passing through a gate. 5. Applied various minor fixes and improvements. We're actively reviewing your feedback throughout the playtest and working to improve the game as quickly as possible. If you encounter any bugs or ha… | — | |
| Game update | Playtest Hotfix #1 Hey everyone, The turnout for this playtest has been far beyond what we expected, and we've been reading everything — Steam Discussions, reviews, Discord, all of it. Here's our first round of changes, plus an honest rundown of what we're still working on. ## 1. The Ogre boss hits harder now We saw the Ogre going down more quickly than we'd designed for, so we've turned up the pressure on that f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.