Mowties Demo
Playing now
0Sampling since 21:00 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 21:00 UTC
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo hotfix 0.2 Version 0.2 · Improved secret-card use and sell interactions with shop opened · Tutorial prompts now pause during secret choices, boss visuals dim for clarity. · Improved controller navigation and escape-roll controls in jail. · HUD information now appears immediately in inventory and refreshes when focused slots fill. · Disabled inventory dragging for buildings, passives, and secret cards; dic… | 24958532 | |
| Community | Mowties DEMO is LIVE PLAY DEMO WISHLIST STEAM Hi! The demo is live and is indeed ready to be played! It was a LONG journey, and I really appreciate the amount of people who wishlisted the game. Huge thanks to all of you! I decided to block only a small portion of content from the demo for now, so you can experience this wholesome experience uninterrupted. But this will be fixed closer to the launch date! So take yo… | — | |
| News | Mowties DEMO will be live August 26 THE DEMO IS SOON This is not a drill! The demo will go live 26.08.2026, 12:00 CET, free on Steam! With all the visual updates it harnessed across past weeks, a polished and somewhat pleasant experience can be expected. Mind, that the balance may be an issue, as my one and a half playtesters became pro players months ago - but I will be keeping an eye on any gameplay issues. Including the game-b… | — | |
| News | Mowties Public Playtest is live on Itch! Hi everyone! The public playtest for Mowties is now available on itch.io, you can play the game here: I need your feedback! With the Steam demo planned for mid-August, I’m looking for players and fellow developers to tell me what works, what doesn’t, and what could be improved. I’d love to hear about: · How the game feels to play · Confusing mechanics or unclear information · Balance and pacing… | — | |
| Community | The journey begins now! Welcome! Hi, everyone! Welcome to the thrilling journey of developing and promoting my first commercial game! Take a seat, relax, and watch as I turn inspiration from Balatro and Monopoly into a full-fledged game with unique mechanics and plenty of replayability. I hope this journey will be as interesting for you as it is for me! Plans My main goal is to participate in October’s Steam Next Fest… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.