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Mowties Demo›Events›The journey begins now!
Community

The journey begins now!

Mowties Demo · published 49 days ago

All eventsPlayers around this dateRead on Steam

Welcome!

Hi, everyone! Welcome to the thrilling journey of developing and promoting my first commercial game! Take a seat, relax, and watch as I turn inspiration from Balatro and Monopoly into a full-fledged game with unique mechanics and plenty of replayability. I hope this journey will be as interesting for you as it is for me!

Plans

My main goal is to participate in October’s Steam Next Fest with the most polished demo I can make.

To get there, I’m planning to hold the first playtest just one week from now! Stay tuned—I’ll announce it in a separate post.

Once I’ve worked through the playtest feedback and polished the experience, I’ll release a public demo—by mid-August at the latest.

After that, I’ll update the demo a couple of times and turn it into something truly special for Steam Next Fest players.

Call to action: PLAY!

For all of this to happen, I need as many testers and players as I can reach! Don’t hesitate to join the Discord server—it will be the main hub for playtests, feedback, and demo discussions.

I’ll be waiting for you there!

r/SoloDevelopment

I also want to thank everyone who welcomed my July 20 post about this journey. Your words reignited the engine in my heart, and now I’m continuing to develop Mowties with fire in my eyes!

Thanks for your time. See you soon!

More from Mowties Demo

Other announcements

All events
In-game event29 Aug 2026DEMO V0.5 - even smoother first experienceV0.5 - even better first experience - Pressing play for the first time sends you straight into the game - The tutorial’s one-time bankruptcy rescue can now trigger during any of the first six payments - Multiple secret cards can now animate at the same time without blocking one another or leaving cards stuck over the shop. - Pack opening animation doesn't get stuck in some strange cases - Right…In-game event28 Aug 2026DEMO V0.4 - MUCH better run starts, MUCH less bugsV0.4 · Rebalanced difficulty progression with a smoother coefficient ladder · Demolish can now target any building matching your current tile’s color · Fixed overlapping, duplicated, stacked, and difficult-to-click shop offers · Rebuilt Apothecary’s upgrade animation · Property cards and formulas now display their actual multiplier values · Refined tutorial a bit · Fixed money dropping below ze…Game update27 Aug 2026V0.3 - tutorial overhaul and smart pack picker at the run startThank you all For smashing this bug button again. I fixed SO many small but painful interactions today - and I could never discover them all without you help! Come join to discuss newest changes! V0.3 · Reworked tutorial: removed half the tutorial bubbles that were way too intrusive. · New starter paths: every run now begins with an starter-path pack that offer more interesting choices during t…