Ayumi: Enhanced Edition
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Version 4 Plan Update A few updates on the plans for Ayumi: Yellow Edition (4th version of the game): 1) Game will be transferred from Rpg Maker VX Ace to MV. Since I have been working with VX Ace all this time, I'm curious to see what quality-of-life plugins I can find from MV's library, and it's also in preparation for a mobile release. 2) Facesets will no longer be a thing (the little face boxes next to the dialo… | — | |
| Community | The Exact Version 4.00 Plans First off, Version 4.00 will be released a few months after I release Broken Reality on Steam, for which I am currently making surprisingly good progress. Now then, exactly what version 4.00 of Ayumi will entail: 1) Price will be raised from 2.99 to 4.99. Those of you who already own the game need not care about this. The game will also be rereleased, renamed "Ayumi: Elite Edition". It will rea… | — | |
| Community | Broken Reality New Update: The Sewer Temple Enjoy one of the biggest RPG Maker games out there! (which will eventually hit Steam) (but until then I want feedback on what works and what doesn't) Broken Reality RPG (itch.io page) | — | |
| Game update | There will be a version 4.0 I'm not giving specific dates, but around the same time my Broken Reality RPG will get released on Steam, I will also release a major update for Ayumi, featuring a lot of cool stuff. Until then, stay tuned with Broken Reality, which is a massive RPG I've been making for nearly 5 years now, and which I update every month or so: | — | |
| Community | Broken Reality RPG updated!~ My Broken Reality RPG has been updated to version 14.6! (yeah, I've been working on it for a long while). It's a medieval fantasy RPG, with brutal combat and lovecraftian plot (big surprise there). The world is huge, and I'm having tons of fun making it. Eventually it will hit steam as well, but knowing how good I am with deadlines, you might as well check it out now: | — | |
| Game update | Errors Fixed Reported bugs have been fixed, you're good to go. | — | |
| Game update | More fixes done If the game crashes anywhere or does not work as intended (for example returning to the old form of the flashlight after exiting some surface), report it, I can fix them pretty fast now that I know the drill. Also added a new chest in the cafeteria (after the horror game "begins") which asks for the second part of the code. It contains 1200 credits in normal difficulty and 700 in nightmare. To… | — | |
| Game update | New version uploaded Nothing major, just a few bug fixes. The game will no longer crash in vents or when entering the Rich Quarters. | — | |
| Community | Security Mechs Are Your Friends! I've been watching plenty of play-throughs and let's-plays of Ayumi lately on youtube, and I am positively puzzled by how stingy people are with the 600 credits the mechs need to activate, yet they die in the areas of said security mechs on average 3-4 times (aka losing 2000 credits). Do I need to make it more clear at the start of the game or something? I mean... How do you say that? "Invest m… | — | |
| Game update | Version 3.0 Released! Enjoy the fully updated Ayumi!~ | — | |
| Game update | Version 3.00 Progress Improvements: -Money indications: Now every time you get credits, there will be a separate window telling you how many you have in total. -Redesigned the male bathrooms robot. Now it doesn't transform into a monster and is instead a talkable NPC (visit the facebook page for explanations on that). -New opening screen with original art! (I know, right?!) -New text font, to get you into the atmosp… | — | |
| Game update | Version 3.0 Progress Things changed thus far: -Dynamic lighting. Walls will now create shadows actively depending on the location of the player (you'll see it in-game, it works great). -Ayumi's flashlight completely changed. Now it brightens an area around her instead of pointing to a tiny cone in front of her. -New font used. This should improve the overall atmosphere of the game. -Minor map changes (for example i… | — | |
| Game update | Huge update coming Using a few ideas I've been gathering for almost a year now, as well as the technical experience I have gathered from making Broken Reality (google it, it will eventually get on Steam), I have began working on Version 3.0 of Ayumi, with many, many changes, that will turn the creepiness factors up to 11 and will add way more of a downer atmosphere to the game. I'm not giving a specific date, as… | — | |
| Game update | Version 2.7 Minor Patch: -Fixed a few spelling mistakes and removed a few japanese-ish words. -Changed a few descriptions to make the game more gloomy. -The player finding Suzuka's card will no longer disable the nagas attacking. -Now when the player presses on the rejuverantion pods his current credits will appear. | — | |
| Game update | Version 2.6 Nothing major, minor bug fixes all over, along with making one of the achievements a bit easier. Also a few minor dialogue changes, especially in the Religious Center. | — | |
| Game update | Version 2.55 Hey, the game got updated a bit, nothing major: -Event of King speaking in Med Bay slightly altered to flow better. -Every enemy of the game will now flash the screen red at medium power when Ayumi is caught. -Ayumi's screams removed from most enemies catching her. -Title menu changed. "Load Game" option graphics replaced. -Various small bugs fixed. | — | |
| Game update | Version 2.5 Released! Yes, I know, originally it was 2.3, then it was changed to 2.4, now it became 2.5, but I can't help it, a gazillion things have changed! You can see the most recent changes in the updated description!:HisMark: | — | |
| Game update | Last Version Update Guys the final version of Ayumi will be a bit late, since instead of the original idea to make a new area I've ended up with two. The first (original) area is mostly a secret one to find, but has a bigger length then most of the game's other sections. Ayumi's flashlight gets broken and she must make her way back to the main areas with very limited light. The area plays a lot with power sources,… | — | |
| Community | Trading Cards! Trading cards have been added! Currently working on version 2.4, aka the last version. It will include an area I've wanted to do from the start but never had a chance to, where Ayumi's flashlight gets broken. (will also fix a small bug where the achievement "My voice is dead" couldn't be gained). | — | |
| Game update | Version 2.3 released! While we're still waiting for the trading cards to be approved (should be done by Monday), the new version of Ayumi has come out! Featuring: -A darker, more blood-red dialogue box that I think improves the tone. -Reduced amounts of blood in areas that don't need them. That way the areas that do have blood will make more of an impression. -Several happy dialogues changed. Now the game gives more… | — | |
| Community | Version 2.3 on the making! After reconsideration, I decided to do the Steam Trading Cards on my own, so production begins now. I've also planned some small changes for the ship, adding 2-3 more maps with some pretty interesting events. Look forward to it in a few days. | — | |
| Community | Version 2.2.5 2 new achievements have been added and some descriptions have been changed, especially in Engineering Section, where many items that used to have lighthearted descriptions by Ayumi now have sound effects instead. | — | |
| Community | Version 2.2 Up and Running! Steam achievements (along with a few extra events and some dialogue changes) have been added! Keep in mind that the achievement unlocked icon won't be displayed in-game (can't do anything about that, sorry), but you will earn the achievements normally. When the month ends and I get the first income I will start looking for a manga artist to do card artwork so I can add Steam Trading Cards as we… | — | |
| Community | Version 2.2 Either today or tomorrow (7/14 or 7/15 version 2.2 is coming out, featuring Steam Achievements, as well as a bit of extra content (more Yellow Mythos stuff), look forward to it! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.