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Ayumi: Enhanced EditionNewsAyumi CGs & Broken Reality RPG New Version
Community

Ayumi CGs & Broken Reality RPG New Version

Ayumi: Enhanced Edition · published 2 Mar 2021, 10:43 UTC

All newsPlayers around this dateRead on Steam

With Moon_Cradle currently making the last of the CGs for our original agreement, much of the game's new graphic design is close to done.

Along with getting the creepiest arts possible, these death CGs have been have been chosen specifically with new game mechanics in mind. Until now, with the exception of the gore eyes in the hospital and the blue pants that did a simple back and forth, the enemies were largely uninspired in their behaviour (just mindlessly chasing Ayumi). With the new arts, this will largely change. The goal is for every major enemy type to have their own mechanics, which will allow me much more freedom in enemy placement.

After he is done with the last of the initial CGs, next in line for Moon_Cradle are: Ayumi's outfits -> the design of one more NPC and finally -> some technical stuff (like replacing that god-awful logo I've been using for so much time now, a new title image, etc. etc.).

As for me, currently I am more focused on my Broken Reality RPG at the moment (hopefully it and the new Ayumi version to hit Steam relatively close to each other), but I will soon start looking for a sprite artist that better fits Ayumi's CG/character style, and will also be writing the lines for her voice acting (it will be limited voice acting, in the style of the old Black Isle games).

The game will probably feature a support DLC with the HD versions of all the custom graphics, the sprites, the voice acting, etc. etc (doubt it will have in-game content, but it's not completely out of the question, perhaps some new outfits or something).


(image of Hana, by Stoichion, will replace her current cameo in the first part of the game, in the cafeteria, which uses her old graphics). She's the female lead of my Broken Reality RPG.

And speaking of Broken Reality RPG: Here! The new, playable version of it. Explore a huge, lovecraftian world with emphasis on player choice and brutal combat.

More from Ayumi: Enhanced Edition

Other announcements

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Community31 Jan 2021Death CGsMost potential game-overs in the game will have their own CGs with glorious violence involved. Since the in-game sprites will come after the CGs here, Moon_Cradle has a lot of freedom in the designs and he's delivered. The Discord discussions about how to best make poor Ayumi's deaths as horrible as possible seem hilariously psychotic in retrospect, and I'm loving it. Once the death CGs are don…Community16 Jan 2021Nameless Artist's BustAnother bust by Moon_Cradle, featuring a new character Ayumi will meat in the newest section of the spaceship. After we're done with his expressions his next assigment will be Ayumi's various death CGs, filled with delicious gore. The (for now) nameless artist's job in the game will be implying a bit more of the lore, and why Ayumi didn't turn into a bug like the rest of the crew members.Community6 Jan 2021Version 4 Plan UpdateA few updates on the plans for Ayumi: Yellow Edition (4th version of the game): 1) Game will be transferred from Rpg Maker VX Ace to MV. Since I have been working with VX Ace all this time, I'm curious to see what quality-of-life plugins I can find from MV's library, and it's also in preparation for a mobile release. 2) Facesets will no longer be a thing (the little face boxes next to the dialo…