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Ayumi: Enhanced EditionNewsThe Exact Version 4.00 Plans
Community

The Exact Version 4.00 Plans

Ayumi: Enhanced Edition · published 20 Aug 2019, 10:10 UTC

All newsPlayers around this dateRead on Steam

First off, Version 4.00 will be released a few months after I release Broken Reality on Steam, for which I am currently making surprisingly good progress.

Now then, exactly what version 4.00 of Ayumi will entail:

1)Price will be raised from 2.99 to 4.99. Those of you who already own the game need not care about this. The game will also be rereleased, renamed "Ayumi: Elite Edition". It will reappear on the front page and all, so you can expect a new wave of players

2)Ayumi redesigned with new, original model. I will have a pro do this (already have a few artists in mind), and I will make sure to annoy the hell out of them until they get her exactly right. The redesign will mean a new faceset, and new sprite model.

3)In character dialogues and important game moments, busts will be used along with the facesets. Busts are the upper body shots, visual-novel style, so you can see the characters with all the details. In those, you will also be able to see Ayumi's complete redesign better.

Specifically I am planning on making her raven-haired (long, will reach at least until the waist), with more obvious narrow-eyed asian characteristics, a pair of cat-eared headphones around her neck (in referrence to her current design), wearing a light blue jacket atop a white shirt (subject to change, I am open to suggestions).

4)Death and endings CGIs! These will also be viewable from a new, title menu option, after you have seen them once. Each death type will feature a different CGI (for example dying from the plants, dying from fire, etc), which will be deliciously gory.

5)Unlockable outfits with different powers! The costumes unlocked will be permanently saved on your game, kinda like the CGIs that you can view from the title menu, so by unlocking them in one playthrough, you will have unlocked them in all playthroughs! The player will be able to change them in-game, from Ayumi's wardrobe (the game will always automatically start with the default outfit).

On that note, the player room door before the horror part begins will now be locked after viewing the mail, not after entering the room, meaning you can change your outfits and try speaking again with the crew members, for some unique dialogues.

When equipping an outfit, the bust used in dialogues will change to use that outfit (I have already figured out how to program that easily). Moreover, Ayumi will have some unique commentary about it. Each outfit other than the default one will have unique powers.

The outfits I have planned until now are:

  • Default outfit. (white shirt, light-blue jacket, earphones, no bonuses)
  • Grade-School Engineer outfit. (basically a worker suit but with cute stickers, makes Ayumi immune to being burned and electrocuted)
  • Neko Pajamas outfit. (full-body winter pajamas meant to resemble a cat, with paws, tail, hoodie with fluffy ears and all, the style Illya wears in Fate Kaleid, allows Ayumi to run faster)
  • Entomolist outfit (a funny T-Shirt that says "I love Roaches" along with a hoodie that has long black antennas, that makes Ayumi immune to the bugs and allows her to actually push them, unlocking new paths).
  • Carcosa Junior Priestess outfit (a long white skirt atop grey-yellow armormed pants on the lower body, a bandage-bra and gold bracelets for the upper body, increases all credits found by 25% and makes Ayumi immune to the Flying Polyps enemies)
  • Lazy Janitor outfit (an orange full-body work suit with blue hat, with apple-pin accessories on the suit, allows Ayumi to buy Apple Juice from the venting machines, which are consumed when she dies and respawns instead of losing credits, also doubles the amount of Apple Juice looted.)
  • Misunderstood ~Almost~ Teen outfit (a black shirt, pants and jacket, with a silver apple-shaped pendant and a chocker, basically a cute emo look, allows Ayumi to hack some systems, letting her restore light and open doors to some areas.)
  • Kono Ayumi Da! outfit

Unfortunately I doubt the CGIs will be able to take the costumes into account (they will all be done with Ayumi's basic outfit).

6) Limited Voice Acting! Ayumi will have brief voice-acted responses (in Japanese), along with her dialogues. For example, when she starts talking to her brother, you will hear her say "Aniki..." (brother). She will also have unique lines when changing outfits, will start panting when running for too long, etc. I am planning to have her voice-acted as a little sister tomboy tsundere type (basically Karen from the Monogatari series but more melancholic and toned down), which I think will fit the most with her new look. This will probably be the most annoying part to make, finding a voice actress who sounds right AND can pronounce basic Japanese, so wish me luck.

7)The Christian and Islamist chambers in the Religious Center will be unlocked, and the whole area will be expanded.

8)A new sector of the spaceship, the school, will be unlocked for exploration. It will roughly be the size of the Rich Quarters. (I recently got my hands on some sweet new tiles that I've been dying to put to use.)

9)A proper inventory system, along with a game-quit option will be added, accessible at any time. Saving will still be done only with the Mara Meba devices.

10)In Nightmare Difficulty, credits will be required to use the Mara Meba save points (100 each time).

11)After beating the game once, the player will be given the option to skip the opening and go straight to controlling Ayumi.

12)Two new achievements will be added.

13)The horrible Steam emoticons that I am using now will be redrawn by professionals, same for the card badges.

After that whole thing is done, and depending on the reception, I might have someone translate the game to Japanese. If that happens, who knows where the limits are.

If you have any other suggestions, I'm all ears. For now I am focusing on Broken Reality, which is turning out amazing, and getting better with each new patch. Google it as "Broken Reality RPG" and check it out.
:Bugger:

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Community2 Mar 2021Ayumi CGs & Broken Reality RPG New VersionWith Moon_Cradle currently making the last of the CGs for our original agreement, much of the game's new graphic design is close to done. Along with getting the creepiest arts possible, these death CGs have been have been chosen specifically with new game mechanics in mind. Until now, with the exception of the gore eyes in the hospital and the blue pants that did a simple back and forth, the en…Community31 Jan 2021Death CGsMost potential game-overs in the game will have their own CGs with glorious violence involved. Since the in-game sprites will come after the CGs here, Moon_Cradle has a lot of freedom in the designs and he's delivered. The Discord discussions about how to best make poor Ayumi's deaths as horrible as possible seem hilariously psychotic in retrospect, and I'm loving it. Once the death CGs are don…Community16 Jan 2021Nameless Artist's BustAnother bust by Moon_Cradle, featuring a new character Ayumi will meat in the newest section of the spaceship. After we're done with his expressions his next assigment will be Ayumi's various death CGs, filled with delicious gore. The (for now) nameless artist's job in the game will be implying a bit more of the lore, and why Ayumi didn't turn into a bug like the rest of the crew members.