Velocrash
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Stability Update — Multiplayer Fixes This update fixes two issues found during our first community playtest — thanks to everyone who joined! Fixed: cars could occasionally fall through the map when loading into a lobby Fixed: the game could crash instead of showing a message when the connection dropped mid-game Improved: rejoining and lobby invites work instantly after leaving a match | — | |
| Game update | Performance Update Hey racers — this update is all about making the game run smoother. Performance Fixed a major rendering bottleneck — frame rates are dramatically higher on all machines Fixed a stutter that could occur every time a track piece was placed during the build phase Fixed several micro-stutters around race starts V-Sync is now enabled by default for a tear-free picture (your saved setting is kept if… | — | |
| Game update | Time trial scoring fixes - Fixed: in time trials, a round could end with nobody scoring even though the leaderboard clearly showed two different times. Scoring now uses exactly the times you see on screen — a tie only happens when both times are actually identical. - Fixed: the timer did not start if you drove backwards off the starting position. It now starts once you move away from the start, in any direction. | — | |
| Game update | Connection diagnostics Small maintenance update — no gameplay changes. - If you lose connection during a match, the game now tells you instead of just dropping you back to the menu. - The game now keeps a small log of network events (who joined, who left, and why a connection dropped). It stays on your PC and is never uploaded anywhere. If you run into a multiplayer problem, you can send me that file and I can finall… | — | |
| Game update | Hotfix: oil & mud puddles Small launch-day fix: - Oil and mud puddles were drawn as hard-edged squares instead of proper splats. Fixed. - The Bumper card is now named consistently in all five languages. Thanks to everyone playing on day one - keep the reports coming. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.