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VelocrashNewsStability Update
Game update

Stability Update

Velocrash · published 12 Aug 2026, 14:25 UTC

All newsPlayers around this dateRead on Steam

Fixes a rare issue where the round transition could stall on the host (cars not teleported to the start, no finish line spawned). Mostly triggered when drivers had already finished while the next round was starting. No gameplay changes.

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Game update3 Sep 2026Hotfix — Steam invite joinFixed an issue where joining a lobby through a Steam invite from the main menu left the main menu visible on top of the lobby screen. The menu buttons stayed clickable, so it was possible to hit QUIT by accident mid-session. Joining through the lobby code was never affected. Thanks to maousami and the Garden crew for catching this on stream and for sending over the repro steps afterwards.Game update17 Aug 2026Performance Update: Cooler Menus, Better Laptop SupportThis update massively reduces CPU and GPU load in the menus. Due to a bug, the game was rendering the full 3D world hidden behind the menu screens — laptops ran hot and fans spun up before the race even started. Menus are also capped at 60 FPS now, so your machine stays cool while you're browsing. On top of that, VELOCRASH now detects weaker graphics chips (like integrated laptop GPUs) on first…Game update12 Aug 2026Stability Update — Multiplayer FixesThis update fixes two issues found during our first community playtest — thanks to everyone who joined! Fixed: cars could occasionally fall through the map when loading into a lobby Fixed: the game could crash instead of showing a message when the connection dropped mid-game Improved: rejoining and lobby invites work instantly after leaving a match