GRIDNOVA
Playing now
0−3 vs. yesterday
0.0%of peak
All-time peak
75 Sep 2026
Playing now
0−3 vs. yesterday
All-time peak
75 Sep 2026
| Published | Title | Build |
|---|---|---|
| GRIDNOVA 1.5.1 — Statistics A small update driven by your feedback: a statistics screen, damage by weapon right in the pause menu, and a fix for frame drops with strong drone builds. Statistics - A new Stats screen on the main menu: runs, total kills, longest run, victories and which characters won them, evolutions found, best this week, all-time best, achievements - The pause menu now shows a Damage line: each weapon's s… | 25142294 | |
| GRIDNOVA 1.5.0 — The Deep Reaching 20:00 is no longer the end. After the credits you can stay in the grid: the overload grows without limit, and the only question is how deep you go. The Deep - A choice after the credits: finish the run or go back into the grid. The victory is credited at 20:00 either way, and dying in the deep does not undo it - Enemy health and numbers grow without limit; contact damage is capped. Ord… | 24999333 | |
| GRIDNOVA 1.4.0 — Late game rework The stats showed 0.64% of runs ended in victory. The cause was in the numbers: everything a player can stack is capped, enemy growth is not, and by the endgame it outran the player no matter how well they played. 1.4.0 recalculates the late game; the early game is unchanged. Balance - Enemy health grows more slowly after minute four. The ramp is still there — twice as steep as the opening minut… | — | |
| GRIDNOVA 1.3.3 — The wall at minute thirteen Telemetry showed most runs ending in two places: the first minutes, and a second cluster at thirteen to fifteen. The second one had a cause. Out-of-combat recovery faded to exactly zero at minute twelve, and the deaths began right after — the only way to heal simply stopped existing. It now settles at a small trickle instead of nothing, so the endgame stays a war of attrition rather than a coun… | — | |
| GRIDNOVA 1.3.2 — Achievements and off-screen kills Achievements - Six achievements could never be unlocked by anyone. First Upgrade, Fully Upgraded, New Core, Every Core, Hunter and Weekly Challenge all work now - What you already own counts: they unlock the first time you start this build Combat - Nothing dies off screen any more. Shots and target selection are bounded by what you can actually see, at any aspect ratio - The evolved Pulse Bolt… | — | |
| GRIDNOVA 1.3.0 — Achievements and daily goal Achievements - 26 Steam achievements, from your first run to winning with every character - Names and descriptions translated into six languages Daily goal - The first run of each day pays double shards - Every day brings its own goal — survive, rack up kills, take down bosses, hold a streak or carry several weapons — and completing it pays a separate reward Languages - Interface in Russian, En… | — | |
| GRIDNOVA 1.2.0 — Discord Rich Presence Discord Rich Presence - Your Discord profile now shows the game icon, what you are doing right now, your level and kills, and a session timer - Quick links on your profile take friends straight to the game and to our community server Fixes - An announcement could pop up over the main menu after leaving a run | — | |
| GRIDNOVA 1.1.1 — On-screen combat This patch is built on the second round of player feedback. Combat happens on screen now - Weapon targeting, bolt flight, drone homing and beam length are all bounded to roughly the visible area — no more clearing the map far offscreen, no more kills you never see - Bosses announce their arrival by name, have more health, and the arrow at the screen edge leads you to them; the laser boss no lon… | — | |
| GRIDNOVA 1.1.0 — Balance rework This update is built almost entirely on player feedback. Density - Enemy spawn rate reduced several times over — the field no longer saturates within seconds - On-screen enemy limit lowered from 260 to 150 - Enemies no longer teleport back to you when you outrun them, so you can create space and thin out a crowd again - Enemy bullets expire sooner Early game - Enemy health grows far more gently… | — | |
| Display and controller improvements - Resolution list now adapts to your monitor, including 1440p and 4K - The game starts in fullscreen on first launch - Window size is remembered when you resize it manually - Mouse cursor now hides while playing with a controller - The game pauses automatically if the controller is disconnected | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 15:18 | GRIDNOVA 1.5.1 — Statistics | 25142294 | public | 1 | — |
| 5 Sep 2026 | Sat | 14:52 | No patch notes · unannounced build | 25141948 | public | 1 | — |
| 28 Aug 2026 | Fri | 19:16 | GRIDNOVA 1.5.0 — The Deep | 24999333 | public | 1 | — |