Icon: Voidfall Demo
Playing now
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0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | v0.1.11 Alpha Patch Notes Icon: Voidfall - Alpha v0.1.11 "Let's All Go To The Movies" Alpha v0.1.11 is here, and this is easily the largest update we've shipped for Icon: Voidfall so far. This release touches nearly every part of the game. We've rebuilt our portrait pipeline, given every structure its own construction presentation, added a full Keybindings Editor, expanded formation movement, introduced Steam Achievemen… | — | |
| In-game event | v0.1.10c Patch Notes Icon: Voidfall - v0.1.10c The Battlefield Comes Alive The third installment of the 0.1.10 rollout is here. This update is all about making battles feel more alive. From smarter formation movement and battlefield awareness to dynamic weather, reactive Malignance fog, and a fully dynamic day/night cycle, this patch pushes Icon: Voidfall much closer to the living world we've been building toward.… | — | |
| In-game event | v0.1.10b Patch Notes Icon: Voidfall - v0.1.10b Continuing the 0.1.10 Rollout Welcome to the second part of our largest update yet. This release focuses on making Icon: Voidfall feel significantly better to play while continuing the rollout of our new CogSys AI system and beginning the immense engineering project of a complete rewrite of unit pathfinding and movement. RTS Controls Continue to Improve A huge amount o… | — | |
| In-game event | v0.1.10a Patch Notes Icon: Voidfall - v0.1.10a Part 1 of the v0.1.10 Update The v0.1.10 update is our largest update yet and has grown beyond what we wanted to drop all at once. Rather than hold everything back while we continue polishing, we're releasing it in stages. v0.1.10a is the first part of that rollout , focusing on core RTS gameplay improvements, major quality-of-life updates, performance work, and the pu… | — | |
| Game update | v0.1.9 Patch Notes Patch Log Patch 0.1.9 Gameplay · Silent Witness now has a dedicated Stalk command that follows any visible unit without starting combat, restoring its non-damaging tracking behavior after attack target validation was tightened. Balance · Kobolds can now throw spear-like projectile attacks at flying units, using the same arrow-line visual style as Watchtowers, while remaining unable to see or ta… | — | |
| Steam news | # Multiplayer Early Alpha Demo Available July 20 The Harvest Begins On July 20 , the gates open for the first public multiplayer Early Alpha of Icon: Voidfall . Created as our submission for the RTS'99 Game Jam, this build represents the first playable milestone of a much larger vision. While still early in development, we're excited to finally put the game into your hands and begin collecting feedback from the community. What You'll Find · P… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.