Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Icon: Voidfall DemoNewsv0.1.10b Patch Notes
In-game event

v0.1.10b Patch Notes

Icon: Voidfall Demo · published 29 Jul 2026, 02:10 UTC

All newsPlayers around this dateRead on Steam

Icon: Voidfall - v0.1.10b

Continuing the 0.1.10 Rollout

Welcome to the second part of our largest update yet.

This release focuses on making Icon: Voidfall feel significantly better to play while continuing the rollout of our new CogSys AI system and beginning the immense engineering project of a complete rewrite of unit pathfinding and movement.


RTS Controls Continue to Improve

A huge amount of work this update went into simply making the game feel better under your mouse.

Highlights include:

  • Minimap interaction completely overhauled

  • Click-and-drag camera movement

  • Better contextual command targeting

  • Improved idle unit management

  • Better control group behavior

  • Group abilities now execute across every eligible unit

  • More accurate command previews

  • Better tooltip support

  • Improved command visualization

Every one of these changes is aimed at reducing friction and letting you focus on strategy instead of fighting the interface.


Unit Pathfinding Rewrite Begins

This marks the public beginning of our complete movement rewrite.

Rather than continuing to iterate on the existing navigation system, we've begun building a new deterministic pathfinding architecture specifically designed around the needs of large-scale RTS gameplay.

This isn't just "finding a path."

The new system is being built to improve:

  • Group movement

  • Formation behavior

  • Unit steering

  • Local avoidance

  • Tight terrain navigation

  • Multiplayer determinism

  • Long-term scalability

The work in this update represents the first migration milestones toward that goal while keeping the existing movement system fully playable during development.

Movement will continue improving over the coming updates as more of the new system comes online.


CogSys Continues to Evolve

CogSys continues receiving major improvements.

This update expands the AI's understanding of:

  • Research progression

  • Strategic prerequisites

  • Army production

  • Economic planning

  • Performance

  • Decision caching

The result is an AI that continues becoming more capable while also requiring fewer CPU resources to make those decisions.

We're still very early in CogSys' life, but each update brings it closer to becoming the adaptive RTS opponent we've envisioned.


Gameplay Improvements

Some of the biggest gameplay changes include:

Economy

  • Organic Logistics now feels significantly more natural.

  • Better resource gathering responsiveness.

  • Improved drop-off behavior.

  • More consistent starting resources.

Combat

  • Friendly units can now move through friendly structures.

  • Better group ability behavior.

  • Improved transport handling.

  • Better mine claiming behavior.

  • Rubble interactions expanded.

World

  • Quillboar spawning completely reworked to keep early games fairer and more predictable.

  • Better wildlife roaming behavior.

  • Structure placement now properly clears terrain beneath buildings.


Performance

Another major optimization pass has landed.

Highlights include:

  • Reduced late-game CPU spikes

  • Better animation scheduling

  • Faster AI planning

  • Improved Deep Malignance performance

  • Better UI responsiveness

  • Lower pathfinding overhead

  • Reduced GameObject spawning spikes

  • Better multiplayer synchronization

Large battles should continue to perform noticeably better as we chip away at bottlenecks each release.


Looking Forward

With CogSys now established and the pathfinding rewrite officially underway, the next several updates will continue focusing on the core RTS experience.

Expect continued improvements to:

  • Unit movement

  • Formations

  • Economy

  • AI strategy

  • Multiplayer

  • Overall game feel

As always, thank you to everyone testing the game and sharing feedback. Many of the quality-of-life improvements in these updates are direct results of community playtesting.

More from Icon: Voidfall Demo

Other announcements

All news
Major update29 Aug 2026v0.1.12 Alpha Patch NotesIcon: Voidfall - Alpha v0.1.12 New Systems, New Structures, New Ways to Shape the Battlefield Alpha v0.1.12 is here! This is another major systems update for Icon: Voidfall, introducing new strategic objectives, faction structures, defensive mechanics, environmental simulation, and another substantial combat pass. Relics now give armies reasons to contest the wider map. Frequently travelled rou…Game update16 Aug 2026v0.1.11c Alpha Patch NotesIcon: Voidfall - Alpha v0.1.11c Glyphs, Tempests & A Living Battlefield Alpha v0.1.11c is here! This update introduces our new Glyph system , brings violent Tempests to Atrum, gives Slag a very unusual relationship with Twisters, completely rebuilds the grass covering The Strand, expands Steam Achievements, and continues tightening the systems introduced throughout 0.1.11. Introducing Glyphs Gl…Game update14 Aug 2026v0.1.11b Alpha Patch NotesIcon: Voidfall - Alpha v0.1.11b Hotfix & Polish Update Alpha v0.1.11b is a smaller follow-up to our massive 0.1.11 release, focused on combat feel, squad presentation, CogSys replay analysis, multiplayer reliability, camera polish, and fixes discovered following the update. This patch is fully replay-compatible with recordings from 0.1.11. Squads Feel More Alive We've made a substantial present…