Zombuds Demo
Playing now
1Sampling since 22:55 UTC
100%of peak
All-time peak
113 Sep 2026
Playing now
1Sampling since 22:55 UTC
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Zombuds Demo Launches this Wednesday, July 22! Hello Apocalypse Tycoons, We have great news! The Zombuds demo launches this Wednesday, July 22, at 10 AM PT! We have been working hard on Zombuds, so finally launching our demo makes us super excited! We can't wait to hear what you all think about it! Of course, our goal is always to improve the game alongside our players , so your feedback will be super valuable in helping us make Zombuds eve… | — | |
| Game update | Playtest Hotfix 0.0.9 Hello Apocalypse Tycoons, Another hotfix to fix a bug a player just reported and other improvements. Changelog: · Added more world props to make the map feel more alive. · Improved cutscene skipping for two-part dialogue. · Fixed Packin’ quest bypass issues, including a client-side quest bypass. · Fixed sprinkler particles not showing correctly for clients. · Fixed a crash when loading some sav… | — | |
| Game update | Playtest Update 0.0.8 Hello Apocalypse Tycoons, A playtest update with some pretty cool additions and fixes for Zombuds! Changelog: · Overhauled the HUD with icons and bottom-right stacked bars. · Added copy and paste support for session codes. · Improved camera collision near walls and added a better sleep camera. · Improved NPC shooting behavior and alert rules. · Improved explosion damage and visuals when hitting… | — | |
| Game update | Playtest Hotfix 0.0.7 Hello Apocalypse Tycoons, Another hotfix to fix a bug a player just reported and other improvements. Changelog: · Fixed issue where you could shoot or run over Dealers after completing a deal with them. · Seeker quest markers now only reveal exact containers when you are close enough. · Fixed trading screen draw order when active quest text is very long. Have fun! Cheers, Dan and Tiago | — | |
| Game update | Playtest Update 0.0.6 Hello Doompreneurs, A playtest update with some pretty cool additions and fixes for Zombuds! Changelog: · Added a minimap tooltip and legend. · Added random and preset characters to the character creator. · Updated the intro text and improved its animation. · Made loot crates easier to see with a more visible texture. · Improved Seeker quest markers, now pointing to filled containers inside loo… | — | |
| Game update | Playtest Hotfix 0.0.5 Hello Doompreneurs, Another hotfix based on your feedback! We really appreciate it. Changelog: · Added proper NPC voice sounds when talking and reacting to your actions. · Improved Load Game spacing and renamed Quit to “Save & Quit” in the pause menu. · Improved gate movement to prevent weird open/close behavior. · Improved loot bag collision and interaction. · Fixed a Pretty Betty exploit that… | — | |
| Game update | Playtest Major Update 0.0.4 Hello Doompreneurs, One of the major things we've heard from playtesters was that the world should feel more alive. Considering we're making an open-world sandbox game, this was already part of our plans, but after hearing this request from so many of you, we've treated it as our highest priority, and that's what this major update is all about! Bear in mind that we've added A LOT of new stuff t… | — | |
| Game update | Playtest Update 0.0.3 Hello Doompreneurs, A small playtest update with some pretty cool additions and fixes for Zombuds! Changelog: · Added NPC and player look-at behavior, so characters react more naturally when nearby. · Added settlement gates that open automatically when you get close. · Added new Barber Shop art. · Reduced object pop-in around nearby unloaded areas. · Fixed a multiplayer lobby issue where client… | — | |
| Game update | Playtest Hotfix 0.0.2 Hello Doompreneurs, Another hotfix based on your feedback! We really appreciate it. Let’s make Zombuds even more awesome!!! Changelog: · Added more controller prompts and improved Back navigation across menus, the lobby, phone, vehicles, and packaging. · Improved inventory cycling, quick-slot highlighting, and object placement controls. · Added the “Mute Audio on Focus Loss” option and made con… | — | |
| Game update | Playtest Hotfix 0.0.1 Hello Doompreneurs, We deeply appreciate all the feedback we've received so far! We're releasing this hotfix to address some of the reported issues. Changelog: · Greatly improved controller and keyboard menu navigation. · Added controller support for harvesting, packaging, and the map. · Added more button prompts, including handbrake and inventory switching. · Fixed several world collisions, cl… | — | |
| Community | Zombuds First Open Playtest is Live! Hello Doompreneurs, Our first Open Playtest is live! Everyone who is interested in participating in this playtest will be automatically accepted! Just hit the "Join the Playtest" button and start playing! Our goal with Zombuds has always been to develop it closely with our players, so what better way to do that than with a playtest of an early version of the game? Your feedback will be extremel… | — | |
| Community | Zombuds - First Open Playtest! Hello Doompreneurs, We have great news! Our first open Playtest starts next week! Our goal with Zombuds has always been to develop it closely with our players, so what better way to do that than with a playtest of an early version of the game? Your feedback will be extremely important so we can create an awesome game together! We'll take everything into account, and there's a lot of room for im… | — | |
| Community | Zombuds FAQ Hello Doompreneurs, It’s awesome to have you all here! We’re having a blast building Zombuds , and we can’t wait to see you play it. But first things first. We’ve been getting a lot of questions, so we put together this FAQ. Still got questions? Drop them below! About Zombuds What is Zombuds? Zombuds is an open-world co-op simulation where you create the black market empire of your dreams durin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.