InViNode
Playing now
0Sampling since 13:02 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 13:02 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Improved zoom mode and adjusted scene node default sizes and additional text You can now zoom out further than before (adjusted the lower limit). You can now set the default preview when adding a new scene node, so the image isn't shown max size (was especially annoying with 4K images, requiring resize every time). Adjusted text, after we got questions on why there was so much explanation in the UI. More updates to come. Thank you for trying InViNode and please let us k… | — | |
| Game update | Bug-fix and feature request adjustment After recent fix regarding mentions of a user that had found an issue in the overall save mechanism on crash, we recently found that the scene node's 'draft store' wasn't taken as part. Now it is. This is fixed. Of course, all other nodes have also been checked. One of our users came with the question to adjust the preview default size. When you created a scene node and have preview active, the… | 24855947 | |
| Game update | Version 2.38.0 A small feature update, including a fixpack. Several issues were mentioned, which we addressed, eventhough it doesn't change the stability or quality for the general users. We now also added the possibility to select an image for your project and when you load a project, that projectname will be shown in the titlebar. This was something we ran into ourselves, during tests as well. Top bar | 24765669 | |
| Major update | 2.37.4 one of the last versions before going 3.0 Last quick...pretty large update. We have been working on fixing the bug around in the Tailwind UI creation. It has been solved and we have extracted the important parts and now control the layout. Additionally, you can now import a project of RPY's at start of a new project in InViNode. You can also choose to import selective files later on. Let us know what you think! |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Don't get confused Due to some remarks on the ...not so great artwork for the NVL node (which was meant to be a switch), we decided to switch it around. Monologue icon became ... Narrative became a scroll So NVL control could become a book | 24521439 |
| Game update | Small update with big consequences We send out a small update. The dialog update has been commited after tests, which brought to light, that the NVL control node wasn't added to the context menu. It is now! You can use it to do the simple things you expect in NVL mode: Let us know what you think! | 24500277 |
| Major update | InViNode version 2.32.3 Hi all, This is the first update on Steam. Right off the bat we want to tell you that the shown video is already missing some of the great new content. This new content includes improved editing of Ren'Py Options items, GUI items and even implicit to explicit Jump nodes (something that is basically the latest addition. While we were updating this, we also updated the shortcut functionality. It… | 24487421 |