Roguefort Playtest
Playing now
1+0 vs. yesterday
14%of peak
All-time peak
76 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
76 Sep 2026
| Published | Title | Build |
|---|---|---|
| Roguefort 0.20.0 hotfix (secret) update - "Razzle Dazzle Root Beer" Hey everyone, This is a secret little hotfix update - we are still technically on 0.20.0 of the playtest build, but here's uhhh the rest of it (and not because I forgot to update the version number before building it). It's mostly a bunch of bug fixes and polish, so it's a big massive thanks to the community, as it always is. But it also has some very cool features. 2.5D mode gets a lot of love… | 25103131 | |
| Roguefort Playtest v0.20.0 - "Looks Like Spellcasting Is Back On The Menu" Hey everyone, Another big update tonight - v0.20.0 packs in a huge amount of new content and bug fixes and polish. If you're just tuning in to these updates, I want to say a huge thanks to the community for all the bug reports and suggestions over the past week. A game like this couldn't exist without you all to test it - there's so many systems and emergent behaviour and balancing to be done,… | 25079943 | |
| Roguefort Patch Notes v0.19.6 - "Leaderboards Go Global" Hey all, I'm excited to announce that Roguefort's first raid dungeon, The Monadic Descent, now has a working leaderboard! This is the first of a series of raid dungeons that are accessible by going into the Old Mouth (the game's multiplayer trading hub) and heading to the north-east staircase. Test your skill at the game by trying to beat the top scores. It is essentially a speedrun leaderboard… | — | |
| Roguefort Playtest v0.19.4 - "Mahargekdar's Plane of Heroes" Roguefort 0.19.4 — Patch Notes Hey everyone, It's patch time again - I've been hard at it fixing your bug reports and adding suggestions, so thanks to everyone as always for this. I'm excited for this update because it is the culmination of months of work, because... drum roll... Roguefort is getting competitive raid dungeons! If you go into the Old Mouth trading hub and head to the north east… | — | |
| Roguefort Playtest v0.19.3 - "Non Travolta" Hello affineurs aged and fresh, A hotfix patch for the playtest, all thanks to you. The big one is probably for the high vision builds, where if players had high enough vision stats then monsters stopped spawning in the overworld simply because they had nowhere to "pop in" without being seen as popping in. So, that's fixed now, and so there will be hopefully no more Confused John Travolta memes… | — | |
| Roguefort v0.19.2 - "Suitably Wild" Hey everyone, A quick hotfix today, with the main purpose of fixing a bug where enemies nearby settlements and your base couldn't deal damage to the player. This is fixed along with some changes to how wild the world feels close to your starting spawn area on new runs (it's a little wilder, let's say suitably so, I hope). The rest is QoL and jank fixes. Thanks as always for the playtesting and… | — | |
| Roguefort Playtest v0.19.0 - "Hamsters!" Hey everyone, Like I say in every update, I'd like to say a big thank you to you, the community. All your bug reports, suggestions, and threads have made it possible to keep improving the game and making it more enjoyable and accessible to play. First up, there are OVER 100 NEW SPRITES from the amazingly talented pixel art team on Discord - that's @ArkHaven @MerlinTheQuestioner and @DatSheepDoe… | — | |
| Roguefort Playtest v0.16.4 - Patch Notes - "Hammer and Tongs" Roguefort Playtest - 0.16.4 Hello affineurs! I've been hard at it over the past fortnight and this update packs in two weeks of work into one build. The game should feel more polished to play (especially co-op), the majority of the reported bug fixes should be resolved, and it should feel like a lot less jank and a lot more polish. Lo and behold, when I tallied it up there were 733 commits betw… | — | |
| Roguefort Playtest Update v0.15.0 - "Spring Clean" Hey everyone, As I mentioned in the roadmap post on Discord (#general), this is the last update for a week or two. I will be going into engineering mode and getting the code base back into shape, ready for the next few months of heavy work and polishing. This update is a small and speedy one, which follows on directly from 0.14.0. Actually, a lot of what is in here is *suggestions*, though ther… | — | |
| Roguefort Playtest 0.14.0 - Release Notes: "Mind the Brazier" Roguefort Playtest - 0.14.0 Hey everyone, First of all, thanks as always for the extraordinary amount of bug reports, suggestions, and discussions over the last few days. I've been working around the clock to get to it all, but it's all thanks to you. The numbers are kinda nuts - 77 of the bug report and suggestion threads are now implemented. There were 66 bug and 11 suggestions in total that… | — | |
| Roguefort Update 0.13.1 - "Buried Treasure" Roguefort Playtest - 0.13.1 I've been making so many changes to the dev build so quickly that I might have mistaken what was actually IN the main shipped build last night (for 0.13.0). Which means there's a bit more to this patch than meets the eye. The main headlines are a perks rework thanks in large part to NalathniDragon, who has given me excellent and detailed design advice. And to ArkHave… | — | |
| Roguefort Playtest 0.13.0 - Release Notes: "Sweet Lil Sporeling" Roguefort Playtest v0.13.0 Hello Roguefort playtest crew! Today's patch is a very bug-squashing and QoL focussed one. I'm kinda in awe of the scale and the detail of the reports you've all sent in, and to honour that I decided to go as hard as I could to get through as much as possible. So what follows is a fairly hefty slew of new features, bug fixes, and changes. Where applicable I've added c… | — | |
| Hotfix Patch v0.12.2 - Netcode hotfix for co-op play Hey folks, a quick hotfix update for a netcode issue to address high latency when playing co-op (especially over long distance connections). A big thanks to T-StalkerZero on Discord for reporting this and discussing it. Hopefully, it does the trick! Patch notes: - Movement commands now have an ID on them. When you're the joiner, walking doesn't happen on your machine — each step is a request se… | — | |
| Roguefort Playtest 0.12.1 - Release Notes: "Endless Wonders" Roguefort Playtest — 0.12.1 Hi everyone, it has been a wild couple of days with so much happening in the Roguefort community and in the development process. This is another behemoth update, which not only addresses a host of bug fixes and suggestions, all thanks to YOU the community, but also adds some big new features and changes. A special thanks to the pixel art team for the new sprites that… | — | |
| Playtest patch notes for July 24 2026 - Day 10: "Open Sesame" Roguefort Playtest — 0.11.0 Hey everyone, another big update tonight, and some big news. This is the pre-open-beta update! For those open beta testers who are seeing this for the first time, welcome to Roguefort. I hope you enjoy the playtest beta and please do join Discord if you haven't already. I am grateful for any feedback and suggestions. The game has been built by the core playtest team… | — | |
| Playtest patch notes for July 23 2026 - Day 9: "Cool Stuff" Roguefort Playtest — 0.10.0 I'm very underslept but glad to get this update out, as it's pretty massive. It has a pile of content I had squared away in dev branches, which I've been inspired to just get out there, as there seems appetite for it amongst the beta test team. A lot of bug fixes too - a huge number of them. Thanks everyone for your ongoing support and feedback and championing of the… | — | |
| Playtest patch notes for July 21 2026 - Day 7: "Razzle Dazzle Root Beer" Roguefort Playtest, 0.9.3 Hey Beta tester team, this patch has quite a few bug fixes - major ones, in fact. Some relating to world generation, others to UI and UX. Thanks so much for the reports - I am burning the afterburners hot every day just to keep up, and it's awesome. The Undermaw issues * Elfie hunted the continent for the Undermaw and never found it, because it wasn't there. Entry is g… | — | |
| Playtest patch notes for July 20 2026 - Day 6: "Enter the Dragons" Roguefort Playtest 0.9.2 A suggested/requested feature from ArkHaven reminded me that I had not integrated the volcanic biome and all the fun goodies in that region from the branch it was on into the main game. So, like the moniker of this patch suggests, strap yourselves in for a whole new biome (the promised volcanic region) which has named dragons, and for the time being a bunch of programma… | — | |
| Hotfix patch 0.9.1 Thank you andygeorge for the swift and detailed bug report! Melee combat was broken in this build due to a classic variable name error, and it's now fixed. | — | |
| Playtest patch notes for July 19 2026 - Day 5: "Balancing Act" Roguefort Playtest - 0.9.0 Big one this time - a couple days worth of heavy dev work packed into one patch. The headline is a full combat and balance overhaul - the danger curve, armor, evasion, backstab and loot all got reworked so that going deep actually means something and the numbers stop breaking at the top end. On top of that: a ground-up dungeon variety pass, the next act of the main st… | — | |
| Playtest patch notes for July 17 2026 - "Day 3 - High Performance" Roguefort Playtest — v0.8.9 As Tupac once said, it's all about you. Thanks everyone for the many detailed bug reports and suggestions over the past day. I've gone ham on them today again, and so tonight is the latest patch with all the goodies in it. There's quite a bit packed in here - I've done my best to itemise it and offer feedback in the same spirit as the detailed feedback you've all pro… | — | |
| Playtest patch notes for July 16 2026 - "Day 2 - Invislble Affineur" Roguefort Playtest v0.8.8 Another incredible day on the tools, fixing bugs left, right, and center. Thanks everyone for going above and beyond with the bug reports, suggestions, and patience in this early stage of the beta - detailed patch notes as follows. I've tried to get the details as accurate as possible but please forgive me if I have: · Got something slightly wrong in the write-up · Mis… | — | |
| Playtest patch notes for July 15 2026 - "Day 1 - Blast Off" Roguefort Playtest v0.8.7 Tim: thanks everyone! First 8 hours or so of the playtest has been mindblowing, lots of fun, and very productive for fixes. I've tried to fix a few critical issues and some of the early bugs. I'll keep at it - happy playing and see you all on Discord :-) · Looking at a tile with the keyboard (X) and hovering with the mouse now give the same description - keyboard look… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 10:32 | No patch notes · unannounced build | 25206181 | public | 3 | — |
| 4 Sep 2026 | Fri | 21:25 | No patch notes · unannounced build | 25132616 | public | 3 | — |
| 3 Sep 2026 | Thu | 13:59 | Roguefort 0.20.0 hotfix (secret) update - "Razzle Dazzle Root Beer" | 25103131 | public | — | — |
| 2 Sep 2026 | Wed | 12:47 | Roguefort Playtest v0.20.0 - "Looks Like Spellcasting Is Back On The Menu" | 25079943 | public | — | — |