Roguefort Playtest v0.8.7
Tim: thanks everyone! First 8 hours or so of the playtest has been mindblowing, lots of fun, and very productive for fixes. I've tried to fix a few critical issues and some of the early bugs. I'll keep at it - happy playing and see you all on Discord :-)
- Looking at a tile with the keyboard (X) and hovering with the mouse now give the same description - keyboard look was missing the "boiling with baitfish" fishing hotspot info on water tiles.
- The Old Mouth: other players now appear as their actual full-size character sprite in all view modes - previously they could render super tiny (especially in 3D / first-person) or as a smiley-face placeholder if they'd loaded a saved game or had nothing equipped.
- The Old Mouth: other players' sprites now face the direction they're moving.
- Merchants no longer show two "Trade" options in their interaction menu (the second one did nothing when clicked).
- Panels menu (Tab): the list now scrolls to follow the selection when you arrow past the bottom, and Page Up/Page Down page through the list. On controller, LB pages up.
- The Melt (Old Mouth tavern) is now a real tavern - sit a while and listen to the bard's tales, chat with the keeper, and buy food and drink from them.
- Old Mouth chat window can be resized, and your own emotes now echo correctly in the feed.
- Accessibility: heat haze no longer wobbles the screen - replaced with ripple and shimmer-strand effects, with a Heat Haze toggle in Settings.
- Accessibility: new option to disable lightning flashes during thunderstorms (photosensitivity).
- Reading books from shelves no longer counts as stealing - you read them in place.
- The tutorial forage bush always bears berries.