Assault on the Necrospire
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
4Jan 2017
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
4Jan 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Patch 1.2 Update - 3/5/17 Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single play… | — | |
| Community | Co-op Multiplayer - 28/2/17 Hi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to team up with an online partner and venture through the Necrospire together. Here's a brief FAQ of what to expect: How… | — | |
| Community | Patch 1.2 preview - 7/2/17 Hi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been working on controller support, however this has proven to be more work than expected due to the mouse code being heavily i… | — | |
| Game update | Patch 1.1 - 26/01/17 Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement . In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General · Loadouts have bee… | — | |
| Community | Upcoming gameplay changes - 16/01/17 Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons o… | — | |
| Game update | Patch 1.0.7 - 12/01/17 Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.