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Assault on the NecrospireNewsPatch 2.0 - 21/8/17
Game update

Patch 2.0 - 21/8/17

Assault on the Necrospire · published 21 Aug 2017, 19:44 UTC

All newsPlayers around this dateRead on Steam

Hi all,

This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free.

If you encounter any problems or issues please let me know.

Highlights

  • Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.

Player

  • Slightly increased base life

Enemies

  • Ghosts - Time delay before teleporting increased
  • Bouncing Skull - Reduced move speed slightly
  • Skeleton Archer - Increased angle of split shot attack
  • Spider Nests - Spider spawn rate now increases as nests are damaged
  • Ooze - Reduced number of projectiles fired in the random attack pattern
  • Wisp - Removed AoE attack that triggered on death

Items

  • Epic and legendary drop rate bonuses gained from magic find increased
  • Altered a number of buggy interactions

Rooms

  • Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor

Misc

  • Slightly increased camera pan speed
  • Screen shake is less jarring
  • Player hitbox is now more accurate on the sides
More from Assault on the Necrospire

Other announcements

All news
Community11 Jun 201711/06/17 - Controller support betaHi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: · Right click Assault on the Necrospire in your steam library · Click on the betas tab · Select beta - 1.2.1 from the drop down menu · Your game should update and display a controller status on the bottom left of the main menu Please ensure that your contro…Game update5 Jun 2017Patch 1.2 - 05/06/17Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: · When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) · Only the default loadout is curren…Community3 May 2017Patch 1.2 Update - 3/5/17Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single play…