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Assault on the NecrospireNews11/06/17 - Controller support beta
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11/06/17 - Controller support beta

Assault on the Necrospire · published 11 Jun 2017, 14:04 UTC

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Hi all,

Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps:

  1. Right click Assault on the Necrospire in your steam library
  2. Click on the betas tab
  3. Select beta - 1.2.1 from the drop down menu
  4. Your game should update and display a controller status on the bottom left of the main menu


Please ensure that your controller is plugged in before you start the game. As I've only been able to test this functionality on an Xbox controller, I am particularly interested to hear from people using other gamepads. If anything doesn't feel right or isn't working properly, please let me know. Thanks.

Edit 17/06/17


Controller support has been deployed to the main game branch as patch 1.2.1. Many thanks to those who tested on the beta branch.

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Game update21 Aug 2017Patch 2.0 - 21/8/17Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any p…Game update5 Jun 2017Patch 1.2 - 05/06/17Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: · When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) · Only the default loadout is curren…Community3 May 2017Patch 1.2 Update - 3/5/17Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single play…