Désorienté
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Develog Maj.3 Devlog Localization and Text Corrections Cleaned up and corrected the French translation for Map 002, Map 003, Map 006, and Map 009. The remaining English sections have been translated to ensure the text is fully in French. Art Direction and Navigation (Map 002) Reworked Map 002 visually and structurally. The area was adjusted to guide players more naturally through story zones instead of leavi… | — | |
| Game update | Pacht Note Patch notes: · Grind: Reduced intestine costs for items, gear, and story unlocks. Progression is faster with less combat. · Forest: Added lanterns to guide navigation to key spots. · Forest Event: Adjusted the timing of the character appearing in the forest to make the scene clearer. | — | |
| In-game event | Auto-save update Update. Add an auto-save in the game that activates when you just open the menu. So basically, you don’t really need to worry about your progress anymore. I added this update more for convenience. | — | |
| Community | Désorienté - Release Announcement I am a solo developer. My philosophy is never to let a project fall into oblivion; I keep working on it until it reaches that stage of pure reflection, because a project must offer the best possible experience: that of true insight. And it's out. Let's be completely transparent so there's zero confusion: this is one single purchase . There are no separate parts, no episodic storefront tricks wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.