Désorienté
Playing now
0Sampling since 15:23 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 15:23 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Pacht Note Patch notes: · Grind: Reduced intestine costs for items, gear, and story unlocks. Progression is faster with less combat. · Forest: Added lanterns to guide navigation to key spots. · Forest Event: Adjusted the timing of the character appearing in the forest to make the scene clearer. | — | |
| In-game event | Auto-save update Update. Add an auto-save in the game that activates when you just open the menu. So basically, you don’t really need to worry about your progress anymore. I added this update more for convenience. | — | |
| Community | Désorienté - Release Announcement I am a solo developer. My philosophy is never to let a project fall into oblivion; I keep working on it until it reaches that stage of pure reflection, because a project must offer the best possible experience: that of true insight. And it's out. Let's be completely transparent so there's zero confusion: this is one single purchase . There are no separate parts, no episodic storefront tricks wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.