GEKOKUJO: Vagrant Crown
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Building More Dynamic Party Battles — Improving Enemy Targets and Combat Flow In the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battle change when a companion is hurt? MAKING PARTY MEMBERS PART OF THE FIGHT In earlier versions of the battle system, enemy attacks were to… | — | |
| Community | Traveling as a Party — Improving Companion Movement and Formation In the new third-person field, we are working on a travel system that makes the protagonist, Party Members, and Wolf Companion feel like a group moving through the world together. KEEPING THE PARTY TOGETHER Our earlier companion movement was largely based on following fixed positions around the player. In a real field, however, that can cause companions to fall behind while running, gather on t… | — | |
| Community | NPCs Who Keep Living Beyond the Player's View — Pseudo-Players and Rumors We do not want the world of GEKOKUJO to be filled with NPCs who simply stand still and wait for the player. Even when they are outside the player's view, characters should continue pursuing their own goals, making choices, and leaving behind a personal history. This update introduces two systems supporting that vision: pseudo-player NPCs and rumors. NPCs with Dreams and Goals Some NPCs have lon… | — | |
| Community | Walking, Running, and Traveling Together in the New 3D Field In the new third-person field of GEKOKUJO, we are continuing to improve both character movement and the experience of traveling with companions. From a third-person perspective, even small issues become much easier to notice: feet sliding across the ground, mismatched movement speed, awkward turns, or unnatural poses on slopes. Making a character simply “walk” through the world involves more wo… | — | |
| Community | From the Strategy Map to a Third-Person 3D RPG — Building the New GEKOKUJO Development on GEKOKUJO: Vagrant Crown is now shifting its focus from the previous strategy-map-centered structure toward a third-person 3D RPG where you travel through the world from behind your character. In this Development Update, we want to introduce the direction of the new GEKOKUJO and the major systems currently in development. A NEW FIELD BUILT FOR THIRD-PERSON TRAVEL We are building a… | — | |
| Major update | Development Update / Implemented Features Overview GEKOKUJO: Vagrant Crown is a Living World RPG about living as one person within a changing world, rather than becoming the center of it. This post summarizes the major features that have been implemented so far. ■ Strategic Map - Implemented the Northern Forest Region as the main strategic map - Added a large regional map presentation based on high-resolution background artwork - Implemented pl… | — | |
| Community | GEKOKUJO: Vagrant Crown Steam Store Page is Now Officially Open! Hello everyone, this is SIROKUROGAMES, an indie game development brand. Today, I am absolutely thrilled to announce that the Steam store page for my very first debut title, GEKOKUJO: Vagrant Crown , is officially live, and we have begun accepting Wishlist registrations! Our core theme is: "Even if you stand still, the world keeps moving." This game is a single-player simulation RPG where 1,00… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.