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GEKOKUJO: Vagrant CrownNewsIntegrating the Foundation of the Third-Person 3D Version into Main
Community

Integrating the Foundation of the Third-Person 3D Version into Main

GEKOKUJO: Vagrant Crown · published 14 Sep 2026, 13:10 UTC

All newsPlayers around this dateRead on Steam

This update integrates a new foundation for the third-person 3D version of GEKOKUJO into the main GitHub branch.

This does not mean the game is finished. It means that several parts of the current third-person field, Party travel, Wolf Companion, environments, UI, and motion work have been organized as a foundation for the road toward Early Access.

THE FOUNDATION OF THE THIRD-PERSON RPG
This main branch update brings together a wide range of baseline work: the protagonist and selected character bodies, monsters and animals, buildings and terrain, textures, UI, audio, and QA materials.

For players, these are the pieces that support GEKOKUJO's shift away from a strategy-map-centered structure and toward an RPG where you can walk through the field with companions and a wolf at your side.

MAKING PARTY TRAVEL VISIBLE
In the current third-person field, we are adjusting the screen so that the protagonist, Party Members, and the Wolf Companion can appear together while traveling through forests and roads.

Movement, camera behavior, UI, and environmental presentation are still in development, but this work helps make it clearer where the player is traveling and who is traveling with them.

CONNECTING TO FUTURE UPDATES
The content integrated into main this time also supports features we plan to show more individually in future updates, including Battle, Jobs, the Living World, NPCs, Villages, and the Wolf Companion.

The specifications and visuals may still change, but development continues to focus on the new third-person 3D version of GEKOKUJO and preparation for Early Access.

Thank you for following the development of GEKOKUJO.

More from GEKOKUJO: Vagrant Crown

Other announcements

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Community13 Sep 2026A World Moving Beyond the Road — Developing Logistics and Village LifeWhen you travel through a third-person field, a road should be more than a path between locations. It should connect villages, people, goods, and danger. This update focuses on the systems behind GEKOKUJO's Living World: logistics, village life, and the risks that appear along the road. LOGISTICS AND VILLAGE INVENTORIES In many RPGs, shops can feel like they have an infinite supply of items. Fo…Community8 Sep 2026Updating Combat UI and Party Information for the Third-Person FieldIn this Development Update, we want to share our current work on the combat UI for the new third-person 3D field. This is not an announcement that the Battle System is finished. The current focus is on making exploration, party members, the Wolf Companion, and combat controls feel connected within the same field screen. Making party status readable in the field In the current development build,…Community4 Sep 2026Building More Dynamic Party Battles — Improving Enemy Targets and Combat FlowIn the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battle change when a companion is hurt? MAKING PARTY MEMBERS PART OF THE FIGHT In earlier versions of the battle system, enemy attacks were to…