Citadel Zero
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | PATCH NOTE (Hotfix) 0.2.2 - Citadel Zero Season 0 · Patch 0.2.2 ✨ IMPROVEMENTS · Redesigned in-game tower panel — click a placed tower and you now see its stats as base → effective with a colour-coded delta chip (green buff / red debuff), an effective-DPS line, and a live buff/debuff tray. In Contracts every augment boosting that tower gets its own chip, and the tray scrolls (mouse wheel over it, or drag) when there are a lot. Icons r… | — | |
| Game update | PATCH NOTE 0.2.1 - Citadel Zero Season 0 · Patch 0.2.1 Sharper augment choices, a menu you can read, and a way to tell us when something breaks. 🔥 MAXED-OUT AUGMENTS BURN OUT OF THE POOL Some augments used to overstay their welcome — RIFT SPLINTER's card read 100% and it was still eating a slot in your three choices. That's fixed, and now it's a moment. · They leave the instant another copy would be pointless — not at some r… | — | |
| Game update | PATCH NOTE 0.2.0 - Citadel Zero Season 0 · Patch 0.2.0 Your rivals just became readable, Architect. 🏆 LEADERBOARD — INSPECT A RIVAL'S FULL BUILD · Their talents, as the actual talent tree — inspecting a player on the Contracts board now shows their build as the real tree: the three lane backdrops, the full node hierarchy, and the connectors lit along the exact path they took. You read a rival's spec the same way you read you… | — | |
| Game update | PATCH NOTE (Hotfix) 0.1.2 - Citadel Zero Season 0 · Hotfix 1.2 (0.1.2) Recalibrated the long guns, Architect. Duels should be fought, not deleted. ⚔️ ASCENSION BALANCE These changes apply ONLY to the Ascension mode (1v1 duels, vs-bot and Training). Chronicle and Contracts keep the full-power versions — nothing changes in PvE. MONOLITH It could one-shot nearly every unit from across the map — and pierce an entire lane doing it. · Damag… | — | |
| Game update | PATCH NOTE (Hotfix) 0.1.1 - Citadel Zero Season 0 · Patch 1.1 (0.1.1) Tightened the response times, Architect. The citadel now answers the instant you speak. ⚡ RESPONSIVENESS Your account lives on the server — that keeps every reward and score cheat-proof, but some actions waited on the server round-trip with no feedback. They now react the moment you click. · Summons — clicking SINGLE PULL / ×10 PULL now reacts instantly : the portal… | — | |
| Game update | PATCH NOTE 0.1 - Citadel Zero Season 0 · Patch 1 (0.1) First report's in, Architect. Adjustments follow. ⚖️ BALANCE WANE Its max-HP drain had no real cap — a single tower could strip nearly a target's entire health pool, trivializing tanks and bosses. It's now rank-capped, and stacking multiple WANEs is bounded. · Per-tower drain cap: 99% (flat) ⇒ 12% / 15% / 18% / 21% / 24% / 27% (D → SS) · Level 5 — Soul Siphon cap bonus:… | — | |
| News | // INCOMING TRANSMISSION — The gate opens July 17 · 18:00 CEST (16:00 UTC) // SENTINEL-7 // OPEN FREQUENCY // ORIGIN: CITADEL ZERO The planet is dead. The cities are dust, the sky the colour of old rust. Out in the ruins the watchers are moving — patient, mutated, closing on the one structure that still holds power. The last citadel. Its lights are still on. Its archive still answers. It has been waiting a long time for someone to take command. That's you. The Archite… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.