To Type a Tale Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Weekly Devlog 2026-08-09 As promised last week, this week saw the implementation of Steam achievements and the completion of chapter 2. A few other minor changes were made, but those two ate up most of my week. Steam achievements were actually remarkably easy to implement... when running the in-editor version of the game. Unlocking an in-game achievement also triggers the Steam achievement, transitioning from demo to f… | 24641980 | |
| Game update | Weekly Devlog 2026-08-02 This week was all about implementing the other three challenge types that I had planned. Rather than hard-coding them, I decided to rework them to be more dynamic. The biggest change is that challenge types are now defined using a JSON file (similar to stories, achievements, and music). The JSON specifies the color(s) of the capsule, its animations, and how it reacts to various player actions.… | 24521118 | |
| In-game event | Weekly Devlog 2026-07-26 Lots of non-game-related obligations have been popping up, which have prevented me from making much code progress, which is why I skipped last week's update. However, enough progress has been made to justify another update. The most important update this week has been the story progress: The second hub of chapter 2 has been set up and the first (of four) negotiation side-story has been complete… | 24400217 | |
| Game update | Weekly Devlog 2026-07-12 This was a slow week, due to other obligations, but I still managed some exciting updates. Namely, modding documentation is now available! I also began on the HIA portion of chapter 2. You can now generate a sample mod in the user mods directory by going to the options page and selecting modding. This sample mod also includes nearly 4000 words of documentation and a 1300-word extra story in the… | 24174430 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.