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To Type a Tale Demo›Events›Weekly Devlog 2026-08-30
Game update

Weekly Devlog 2026-08-30

To Type a Tale Demo · published 10 days ago · build 25026093

All eventsPlayers around this dateRead on Steam

This week involved finishing the story for chapter 3 and the finalizing of all achievements. As a bonus, I put together a guide for unlocking all the achievements.

There are now 28 achievements: 8 achievements for activating/defusing the 4 challenge word types, 2 for the modding mini-story, 3 miscellaneous achievements, 2 for chapter 1's endings, 3 for various choices in chapter 2, 6 difficult ones for chapter 3, and 4 "hidden" achievements for chapter 4's endings. I may tweak the icons or verbiage of some of them, but they are otherwise in their final release state. The only ones not hooked up in the tiacs are chapter 4's achievements, as that hasn't been written yet.

To help with unlocking all these achievements, I put together a guide in the Steam community page with hints and solutions for each achievement. It's not public yet, as no one can unlock the Steam achievements anyways, but I'll make it public (and post a similar guide to the Itch page) prior to release.

Chapter 3 has been written! Specifically, all of the side-stories and main path text have been written. I still need to add a bunch of challenge words, but that shouldn't take more than a day. The real time-consuming tasks will be verifying all the path logic works as expected and... creating music. I'm probably going to hold off on both of those tasks until I have chapter 4 written, so I can do all the testing and music in one continuous week.

Here's a sample from chapter 3 to whet your appetite:

The southern hostile grabs their crossbow and immediately fires at Tarra, who is slightly closer due to running on all fours. He manages to dodge to the side, but the bolt still rips through his right foreclaw. Surprising even you, he then bunches up and performs a Nefarran Advance, a short-flight maneuver banned in most HIA training schools because of the high risk of permanent injury due to the wings being used both for the flight and for pushing off the ground.The maneuver is successful in the sense that he manages to launch himself the remaining distance and knock down — then tear the throat out of — the hostile who shot him. Unfortunately, the other hostile has sufficient reaction time to aim their crossbow and fire a bolt straight through his skull.You roar and tackle them to the ground, repeatedly smacking their head against the loose rocks until they go limp (the Kuna would be proud). Your chest heaving and pheromones spraying, you cross over to Tarra and brush the scales between his foreclaw joints. He died performing a necessary duty outside his purview and will be honored.


I also finally got around to adding a "non-typist mode" option. Enabling this will treat all newly-generated paragraphs as already completed, allowing you to progress through the story with significantly less typing. It also drastically increases the timeout length for resetting your typing streak (and bringing the stamp down). I strongly recommend you don't use this mode unless you are really bad at typing, as the game was balanced around you typing a bunch.

Next week will be focused on chapter 4 and maybe dabbling in some music for chapter 2.

Raw Git Log

  • writing: set up interrogation intro and sections for each teammate
  • created a bunch more achievements
    • created achievements for the other 3 challenge word types and chapters 2-4; no images yet, but those will come soon
    • reworded a few old achievements to match the new wording
    • reworked Steam achievement IDs so the achievements sort properly (they are sorted by SteamWorks-accessible ID, not name), which required reworking the game's connection to Steam to use that new ID form

  • writing: team-member interrogation stories complete

    • the interrogation section is now the most complicated hub-and-spoke system I've designed, with three different hub return points, depending on the departure; most of it will be invisible on the first playthrough, and you may not even experience all of the return points, depending on your choices

  • writing: wrote 3 of the 5 Tola question sessions
  • writing: finished last 2 questions
  • writing: finished chapter 3
  • added non-typist mode and tweaked option display

    • added non-typist mode option which automatically marks all paragraphs as completed, for people who struggle to type quickly
    • reordered options so all the enabled/disabled ones are at the end
    • added the ability to change the display name of options so I can put hyphens there (e.g. PRE-COLLECT instead of PRE COLLECT)

  • added achievement icons

    • added achievement icons for the remaining achievements
    • tweaked shadow challenge word to only require typing 3 other words to fully activate

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Other announcements

All events
Game update23 Aug 2026Weekly Devlog 2026-08-23This week saw the completion of the encounter side-stories in chapter 3 and the beginning of the interrogation sequence. I also added a few debug tools to help with checking my work on the more complicated parts of the story. The final encounter side-story — waiting in the trees for the third hostile — has been completed. It has the first and probably only bad end where you don't actually die.…Game update16 Aug 2026Weekly Devlog 2026-08-16This devlog series's purpose is twofold: to keep alpha/beta players up-to-date on what is happening with the game's progress, and to give fellow indie devs a peek into how I work through dev challenges. What I realized today is that I haven't detailed how I make these devlogs, which is apparently something that some other indie devs struggle with. So I'll give a quick summary in this devlog ent…Game update9 Aug 2026Weekly Devlog 2026-08-09As promised last week, this week saw the implementation of Steam achievements and the completion of chapter 2. A few other minor changes were made, but those two ate up most of my week. Steam achievements were actually remarkably easy to implement... when running the in-editor version of the game. Unlocking an in-game achievement also triggers the Steam achievement, transitioning from demo to f…