Command Doctrine
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
36 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
36 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.1.0 - Terrain and unit sprite updatemajor Hello commanders, Today we are announcing the launch of update 1.1.0, the terrain and unit sprite update. Let's get straight to the point. The terrain system has been updated with higher quality assets and now makes use of diagonals to make it look smoother. This results in the terrain appearing more realistic and natural. Alongside the terrain, we have also overhauled the unit sprite styling.… | 25144102 | |
| 1.0.15 - Battle results now show mission grades, objective outcomes, and personal bests for each scenario and difficulty. - Standalone battles can now be replayed, retried on a harder difficulty, or followed by the next available operation. - Result screens can recommend a playable community battle based on the battle that just ended. | — | |
| 1.0.12 - Battle objectives overhauled, with several new ones added. - Location and formation names in the objectives tab are clickable and pan the map to them. - Briefings state your current objective, and the battle report opens itself when a new one is given. - Objective markers on the map follow the active stage of the mission. | — | |
| 1.0.10 Enemy AI does not waste whole resource pool on one campaign battles anymore. · Enemy resource pool estimates shown in intelligence tab. · Support units that are routing do not produce supply. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 18:57 | No patch notes · unannounced build | 25155508 | public | 1 | — |
| 5 Sep 2026 | Sat | 18:29 | 1.1.0 - Terrain and unit sprite update | 25144102 | public | 1 | — |
| 1 Sep 2026 | Tue | 20:44 | No patch notes · unannounced build | 25066471 | public | 1 | — |
| 1.0.8 - Small bugfixes | — |