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Command Doctrine · public · first seen

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Patch notes · published by the developer

1.2.8

On Steam

- Generated single-player battles set on Earth are now built on the real map, with towns, rivers, forests, hills and coastline taken from map data for the place they are fought.
- Generated battles from history are researched first by the generation process, resulting in more historically accurate scenarios.
- Improved unit placement in generated battles.
- The enemy AI is now better at taking defended towns.
- Helicopters now have their own attack animation.

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