Naughty Nurse Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| Build 0.33.4 Changes General: -Fixed a bug with lighting that occurred after light mode conversion. -Fixed a bug with the picture jump scares that was rotating them so they clipped into walls. -Added a spherecast check to prevent additional effects being applied through walls. -Adding and testing a new Malum inspired banishment system. Players will now be required to pick up a set of syringes at the start o… | 25154479 | |
| Build 0.33.3b Build 0.33.3b released. Changes General: -Fixed a bug that was causing bill highlight lights and lore highlight lights to go off after picking up a red herring bill. School: -Added a small hallway from the ag room to the locker room so the ag room doesn't feel like a dead-end area. Oppritunities to loop and lose Bertha. | — | |
| Build 0.33.3 Build 0.33.3 released today. Changes: -Removed the walking farts Easter egg to make way for foot audio system. -Added ability for Bertha to hear nearby doors opening. She will investigate these strange noises. -Added foot step sounds for Bertha including adjustments for running. -Fixed a few audio sources putting out 2D sound. This would cause a problem in the upcoming multi-player update. -Add… | — | |
| Build 0.33.2 Build 0.33.2 released today. Changes General: -URP graphic overhaul so that the game doesn't come off as 2012 Slenderman. -Added effects to the ending banishment so it isn't an awkward disappearance. -Testing a fix where Bertha could put the player under effect through walls. -Optimized Teddy spawning to even out challenge. -Fixed a bug allowing Bertha to phase through doors jammed with a chair… | — | |
| Build 0.33.1 Build 0.33.1 released today. Changes General: -Made corrections and additions to the credits page. -Changed Bertha's hunt behavior to assist with hiding and sneaking. -Turned down frequency of teddies so they don't all run around at once. -Fixed a bug in the HUD across rounds that was causing the chair icon to report a chair in inventory. -Modification to end game ambience. -Changed Bertha's in… | — | |
| Build 0.33.0 Build 0.33.0 released today. Changes: -NEW FEATURE: Banishment: Teddies now need to be collected to banish Bertha before you can leave. High risk, high reward. This is a toggleable option in the settings, and is on by default for play-testing. -Optimized build to save space so unused scenes aren't included. They will appear now in the beta branch. -Fixed a bug causing the chair block icon to sh… | — | |
| Build 0.32.9 Build 0.32.9 released today. Changes: General: -NEW EFFECT: Food Poisoning. -Added additional hunting noises and behaviors for Teddy. -NEW FEATURE: Door Jamming: Ability to jam and block doors to escape Bertha when chasing. -Update engine to 6000.5.7f1. -Minor changes to lore items to help highlight them in maps better. -Additional visual and environmental effects added. -Fixed a Teddy bug wher… | — | |
| Build 0.32.8 Build 0.32.8 released today. Changes Demo: -Release and update demo with changes over 0.32.7. General: -New Threat: Teddy * Teddy is very close to Bertha and she is highly protective of it. * Teddy will flee and alert Bertha if it sees you. * You have 15 seconds to catch it before it cries out to Bertha. * Bertha will go to an enhanced orange mood an will pursue you in the area where you lost T… | — | |
| Build 0.32.7 Build 0.32.7 released today. Changes General: -Added a canvas menu for controls to help off-set that friction point. Press and hold tab to view controls. Prison: -Added additional lore related decorations. School: -Added lore and decorations to tell the school part of the story. | — | |
| Build 0.32.6 Build 0.32.6 released today. Changes: General: -Added cinematic effects to weather to give more realistic lightning -Added a memo system to be able to read lore pages and see photos -Work on new trailer park map. Hoping to have it released to playtesting by mid-August -Added flashlight effects that change as Bertha gets closer to you, also depends on her mood -Adjustments to the med pack system… | — | |
| Build 0.32.5 Build 0.32.5 Released Today Changes: -Retweaked post-processing to add more environment feel including volumetric fog -Reworked the antidote system to take away a player paint point *You can pick up only 1 at a time without being under an effect *Use when under an effect by holding left click for 3 seconds, then release *If you're not holding one when under an effect, you have 60 seconds to pic… | — | |
| Build 0.32.4 Build 0.32.4 released today Changes: Asylum: -Started development on a new wing for the nurse's office, therapy room, and small recreational court -Re-tuned lighting to offset confusion in the basement -Added insect infestations General: -Worked on UI issues with the mood meter -Changed the layout for the map selection to accomodate future maps better -Further development and ambience for the t… | — | |
| Build 0.32.3 Build 0.32.3 released today. Changes: School: -Started redesign on the north side near locker rooms to simplify flow and give evasion paths. Also eliminating most construction areas since they were reserved for future rooms, but they are taking up resources now. They have been removed, and may be re-added later. -Adjusted walls, floors, and graphic clipping areas. General: -Update engine to Uni… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 23:40 | No patch notes · unannounced build | 25176635 | public | 2 | — |
| 7 Sep 2026 | Mon | 04:11 | No patch notes · unannounced build | 25160628 | public | 2 | — |
| 6 Sep 2026 | Sun | 17:12 | Build 0.33.4 | 25154479 | public | 2 | — |