MMORPG Tycoon 2
Playing now
65−22 vs. yesterday
8.2%of peak
All-time peak
792May 2021
Playing now
65−22 vs. yesterday
All-time peak
792May 2021
| Published | Title | Build |
|---|---|---|
| Hotfix v0.30.7 This is another small patch with a couple of fixes based on player feedback and bug reports: · Fixed a bug which sometimes allowed players to walk straight through solid buildings that they shouldn't have been able to walk through. This mostly affected buildings which could be interacted with from multiple sides, such as certain market stalls. · Fixed a few bugs around repeatedly undoing and re… | 24993678 | |
| Hotfix v0.30.4 Hi folks! Today's update is just a small bugfix patch to address a few issues reported over the past week. Notable fixes: · Fixed a multi-threading timing bug between texture garbage collection and MMO logo generation. · Fixed a potential issue when a player was doing a quest, got distracted by combat, and then tried to return to doing their quest, if that quest had been destroyed while the com… | — | |
| Hotfix v0.30.3 Hi folks! This is a quick hotfix build with fixes for issues reported from the Volcanic Update two days ago. Changes: · Fixed a couple of broken "Volcanic" modular building tiles. Any affected buildings should automatically be fixed when loaded in 0.30.3 or later! · Fixed a multithreading bug which could sometimes result in a crash after exiting from the game simulation to the ingame desktop in… | 24772555 | |
| Hotfix v0.29.10 Hi folks! I've been down with a nasty stomach bug for the last week, but I'm back now! (Today is my first day back in the office) Bug fixes: · Fixed parties getting stuck in a 'Forming up' state when the parties were close to an obstruction or a wall (believed introduced in v0.29.7) · Fixed 'taunt' abilities to work as "pulls" even if they're configured to do no damage. · Fixed movement logic a… | — | |
| Hotfix v029.7 Hi everyone! This is another hotfix build for the "Tactics Update". Here's what's new: - Fixed a crash-to-desktop issue on Windows, which could cause the game to crash without even triggering the game's crash reporting systems. - In the "Debug" tab of the Options window, you can now set the number of worker threads the game should use to process background game tasks. - Fixed a bug with text ed… | — | |
| Hotfix v0.29.4 Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week. Here's what's new: · Parties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies… | — | |
| Hotfix v0.29.1 Hi folks! This is just a quick hotfix addressing a showstopper bug found by a player, where under certain very specific circumstances, a player attacking another player and killing them in a single hit could result in the game locking up and becoming unresponsive. I *believe* this happening was extremely rare, so hopefully not too many people experienced it! But I believe this update fixes the… | — | |
| Hotfix v0.28.15 Hi folks! One more little hotfix with fixes for a few remaining edge cases from the Slimline Update earlier this week. Fixes: · Fixed a bug in the redo of destroying network cables/fibers. · Fixed box-select to be able to select network cables/fibers. · Fixed network cables and fibers, and also bridges and walls and a few other elements to not be drawn when we know they're outside the view frus… | — | |
| Hotfix v0.28.12 Hi everyone! This is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech. Changes: · Implemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue… | — | |
| Hotfix 0.28.9 Hi everybody! This is a small update that's mostly addressing issues people found in the Slimline Update which we released a couple days ago. Most issues were around weird edge cases we had missed while the build was in our public test phase, especially around "double load" situations, where you had entered the game once, then exited to the ingame-desktop interface again, then loaded back in a… | — | |
| Hotfix v0.27.2 Hi folks! This is just a very small hotfix build. This update contains two very small fixes: · Overnight we received a crash report from a player whose save failed to load because it contained a broken, non-functional network fiber placement which I had thought couldn't have been saved. This hotfix fixes things so that that the broken fiber placement now gets repaired during the load and the pl… | 22878691 | |
| Patch v0.26.27 Hi everyone! This is another small update with bugfixes for various issues reported by players: · Fixed a bug which could cause a small percentage of potential new subscribers to decide that they couldn't afford to pay your game's purchase price when they actually could. · Fixed some misplaced graphics sometimes visible in the grid map view. · Fixed the selection highlight remaining on an objec… | 22171754 | |
| Patch v0.26.24 Hi folks! This is just a small patch with a couple very targeted fixes: · In the last patch, I accidentally broke our map seeds system, so a seed from an earlier build was now building different maps than it did before; this commit fixes that, and we're back to our traditional map seeds! · Also in the last patch, sometimes (although rarely) a map would be generated containing one or more empty… | 21861531 | |
| Patch v0.26.20 Hi folks, this is just a very small maintenance patch to address a few stability issues we've seen reported over the past week or so. Changes: · After continuing to see (admittedly very rare) triangulation failures reported by a few players, we're switching to a new triangulation system which hasn't yet had a single failure reported after a week in our 'test' branch, so.. hopefully this time we… | 21810456 | |
| Patch 0.26.15 Hi everyone! Ordinarily I'd put this information down below the changelog, but it's important enough to put it up top; we've had multiple reports from players that Discord's latest overlay seems to be causing severe performance problems for MT2, even when the Discord overlay is disabled for the game . It doesn't appear to be affecting everybody -- we're still trying too figure out the common fa… | 21713495 | |
| Hotfix v0.26.6 Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch! Fixes in this update: · Fixed another case where the game could potentially get stuck in an edit. (1 report) · Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to. · Reverted to our old navmesh generation system, as the new system was occasionally failing in exciti… | 21566226 | |
| Hotfix v0.26.3 Hi everybody! This is just a quick hotfix build to address a few issues reported by players in yesterday's update. Fixes: · Fixed region lift/lower sometimes happening at surprising speeds. · Fixed an issue which could be caused by scenery items being moved during terrain edits (this showed up as a "AddObstruction called when an edit isn't in progress??" error message) · Fixed an issue which co… | 21549996 | |
| Hotfix v0.25.3 Hi folks! This is just a quick hotfix build to address a couple of issues people have found in yesterday's "Confection" update. · Fixed a crash which could occur if a subscriber was interrupted while flying on a flight path and then changed their mind about what they wanted to do. · Fixed a few tools not working correctly; most notably the manual "warn" and "ban" tools, which weren't correctly… | 21268635 | |
| New Map Options - 0.23.11 Hi folks! This small update contains a few new requested features, along with performance and quality of life improvements. What's new in this update: · Adds a new customization which lets you choose to have larger or smaller regions, when creating a new game map. (Note that the overall size of the map is unchanged; you'll have slightly fewer regions if you request they be large, and slightly m… | 20617599 | |
| Update v0.23.6 Hi folks! A small update today: · Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear within the district. · Fixed recoloring of water during initial lake district placement, if you had configured that. · Fixed a rare case where non-walkable… | 20509963 | |
| Hotfix v0.23.1 Hi folks! This update contains fixes for two issues which were found pretty quickly after the most recent update went out: · Fixed the game failing to launch on SteamDeck, regardless of whether it was trying to run the native Linux build or the Windows build via Proton -- It didn't like one of our shaders! I've now placated it, and seems to be happy again. · Fixed being unable to enter the 'Cha… | 20445303 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Aug 2026 | Fri | 13:45 | Hotfix v0.30.7 | 24993678 | public | 5 | — |
| 28 Aug 2026 | Fri | 13:39 | Hotfix v0.30.7 | 24993678 | test | 5 | — |
| 8 Aug 2026 | Sat | 05:23 | No patch notes · unannounced build | 24592252 | past | 5 | — |