Proto Boxing Playtest
Playing now
5Sampling since 23:58 UTC
31%of peak
All-time peak
1611 Sep 2026
Playing now
5Sampling since 23:58 UTC
All-time peak
1611 Sep 2026
| Published | Title | Build |
|---|---|---|
| Crowd, Sound & Progressive Damage Update Added crowd to the game (placeholder for now, mainly for performance testing) · Ambient and crowd sound — first pass/test iteration · Progressive damage system · Minor fixes | 25242372 | |
| Onboarding prototype Onboarding / Tutorial / Free practice mode. · Minor bugs fixed. | — | |
| Smoother flow overall Fixed animation cuts on KO and round transitions · Fixed corner return issue where fighters would get stuck | — | |
| Improved flow Better timing for slips and rolls · Improved actions chaining · Fixed keyboard actions missing | — | |
| Bugfixing & Difficulty Balancing Fixed punches that were dealing nearly 50% damage when they shouldn't · Fixed health dropping to 0 without triggering a knockdown · Difficulty balance adjustments | — | |
| Punches & Difficulty Tuning Update Punch stat adjustments, lower stamina cost overall, with the jab tuned specifically for more tactical use. · Difficulty curve reworked, now scales more progressively. | — | |
| Fix configuration latest release Fix in the packaging of the latest version. | — | |
| Animation Fixes & Punch Flow Update Cleaned up some animations · Tweaked punch settings (body punches make to much damage) | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 23:58 | Crowd, Sound & Progressive Damage Update | 25242372 | public | 1 | — |