Proto Boxing Playtest
Playing now
16Sampling since 23:58 UTC
100%of peak
All-time peak
1611 Sep 2026
Playing now
16Sampling since 23:58 UTC
All-time peak
1611 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Smoother flow overall Fixed animation cuts on KO and round transitions · Fixed corner return issue where fighters would get stuck | — | |
| Game update | Improved flow Better timing for slips and rolls · Improved actions chaining · Fixed keyboard actions missing | — | |
| Game update | Bugfixing & Difficulty Balancing Fixed punches that were dealing nearly 50% damage when they shouldn't · Fixed health dropping to 0 without triggering a knockdown · Difficulty balance adjustments | — | |
| Game update | Punches & Difficulty Tuning Update Punch stat adjustments, lower stamina cost overall, with the jab tuned specifically for more tactical use. · Difficulty curve reworked, now scales more progressively. | — | |
| Game update | Fix configuration latest release Fix in the packaging of the latest version. | — | |
| Game update | Animation Fixes & Punch Flow Update Cleaned up some animations · Tweaked punch settings (body punches make to much damage) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.