KeyWalker Playtest
Last seen
0Sampled 4 days ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 4 days ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.6.1 Fixed an issue with the custom difficulty editor, Removed excess base difficulty presets | — | |
| Game update | Version 0.6 Final playtest version Visual -> Switched from textured visual to Shader based visuals. Right now this means a minimalistic style but will allow for more customization. · Difficulties -> New difficulty menu has been added with several default presets as well as a custom difficulty editor. · Symbols and Shift support -> Switching to fonts has allowed for the support of the keyboard meaning: letters, capital letters nu… | — | |
| Game update | Version 0.5.2.3 - New Buff: Shield -> Allows to pass through danger tiles without getting damages | — | |
| Game update | Version 0.5.2.2 - Tiles no longer change before game starts - The game "stopped responding" and crashed a few times for me in the previous version, If it happens please report it. | — | |
| Game update | Version 0.5.2.1 - Updated Info Screen | — | |
| Game update | Version 0.5.2 - New buff: Stasis Field -> Spawns a field that last 6 seconds, tiles inside the field do not move, nor do they decay. | — | |
| Game update | Version 0.5.1.1 - Barricade tiles now dissapear properly - The lifetimer now visually runs out a bit before it actually runs out | — | |
| Game update | Version 0.5.1 - Fixed (Almost certainly) a bug where two tiles with the same letter could be adjacent as a result of movement - Added a indicator for each tile showing their neighbouring tiles - Tiles now have a small grace area before they stop being neighbours. | — | |
| In-game event | Version 0.5 New · Map changes: The shape of the map is no longer locked to a grid and will be now a dynamically changing shape in center of the screen. · Decayed tiles: Once a player steps off a decayed tile, the tile and all connected decayed tiles deactivate and respawn outside the screen. After reaching the limit danger tiles that despawn change the tile state to decayed. · Field of vision: Base fov dec… | — | |
| Game update | Version 0.4.2.7 - Actually fixed leaderboard uploading issue. Hopefully. | — | |
| Game update | Version 0.4.2.6 - Fixed a bug where leaderboard results would only get uploaded if the player started a run from the menu | — | |
| Game update | Version 0.4.2.5 - The game should now be fully functional. | — | |
| Game update | Version 0.4.2.4 - Previous version only had one buff | — | |
| Game update | Version 0.4.2.3 - Fixed leaderboard layout - Fixed UI issues - You can now restart after dying | — | |
| Game update | Version 0.4.2.2 - Fixed bug where game didn't end - Added screenshake to score, damage and debuff tiles | — | |
| In-game event | Version 0.4.2 - Now Fully on Godot - Full Screen Added - Leaderboards added | — | |
| In-game event | Iteration 4 Feedback form | 23584298 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.