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KeyWalker PlaytestNewsVersion 0.6 Final playtest version
Game update

Version 0.6 Final playtest version

KeyWalker Playtest · published 30 Aug 2026, 12:39 UTC

All newsPlayers around this dateRead on Steam
  • Visual -> Switched from textured visual to Shader based visuals. Right now this means a minimalistic style but will allow for more customization.

  • Difficulties -> New difficulty menu has been added with several default presets as well as a custom difficulty editor.

  • Symbols and Shift support -> Switching to fonts has allowed for the support of the keyboard meaning: letters, capital letters numbers and every symbol. The symbols are currently set for the English(US) layout, so layouts may not work,
    If you are using a different layout it would be helpful to know which so I can prioritize adding them.

  • Leaderboards -> In preparation for early access, leadorboards are disabled

More from KeyWalker Playtest

Other announcements

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Game update3 Sep 2026Version 0.6.2.2Added a sfx for typing an invalid keyGame update3 Sep 2026Version 0.6.2.1Once again fixed custom difficulty handling, added options for difficulty and buff duration as well as health tile spawn rate and count Removed buff and debuff timers from the character, the effects now fade over time (except shield) hopefully resulting in more fluid gameplay.Game update31 Aug 2026Version 0.6.2Fixed custom difficulty file handling Progressive difficulty -> less time awarded as the game progresses, characters are slowly added to the actively appearing characters