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KeyWalker PlaytestNewsVersion 0.5
In-game event

Version 0.5

KeyWalker Playtest · published 23 Jun 2026, 20:53 UTC

All newsPlayers around this dateRead on Steam

New

  • Map changes: The shape of the map is no longer locked to a grid and will be now a dynamically changing shape in center of the screen.

  • Decayed tiles: Once a player steps off a decayed tile, the tile and all connected decayed tiles deactivate and respawn outside the screen. After reaching the limit danger tiles that despawn change the tile state to decayed.

  • Field of vision: Base fov decreased from a 3 to a 2 tile radius

  • Buffs:

    • Removed: Hexagonal grid, Wrapping around the map

    • Reveal map -> no longer reveals the whole map instead increases fov by 1

  • Debuffs:

    • Blindness -> Decreased duration from 10 to 6 seconds. Decreases fov by 1 and hides tile types for unseen tiles.

    • Blockades -> Spawns 3 to 6 small inaccessible tiles. They despawn together with decayed tiles.

    • Explosive -> Whem moving push tiles behind the player with significant force.
      Numbers -> Numbers will start appearing for the duration.

  • A new Info screen appears when the player pauses, hopefully giving enough information on each tile while also being brief

With a new Iteration leaderboards will be reset.
Top 10 scores from Iteration 4:

Player

Score

Time (seconds)

Lubri

84

216

babuka

75

202

predator

50

144

Hekolaptus

47

131

olx

40

106

matyas

33

106

Admax22

12

50

Wormss9

10

40

Hozukimaruu

8

34

MrPotatoAim

7

22


I encourage everyone to leave feedback either through here, on discord or through the linked google form. All forms of feedback are welcome and appreciated!
https://docs.google.com/forms/d/e/1FAIpQLSce_iiKhZdLwDtMqZ2V0D48q13oAQaqfkzEV6HSl0hDh4whag/viewform?usp=publish-editor

More from KeyWalker Playtest

Other announcements

All news
Game update3 Sep 2026Version 0.6.2.2Added a sfx for typing an invalid keyGame update3 Sep 2026Version 0.6.2.1Once again fixed custom difficulty handling, added options for difficulty and buff duration as well as health tile spawn rate and count Removed buff and debuff timers from the character, the effects now fade over time (except shield) hopefully resulting in more fluid gameplay.Game update31 Aug 2026Version 0.6.2Fixed custom difficulty file handling Progressive difficulty -> less time awarded as the game progresses, characters are slowly added to the actively appearing characters