
New
Map changes: The shape of the map is no longer locked to a grid and will be now a dynamically changing shape in center of the screen.
Decayed tiles: Once a player steps off a decayed tile, the tile and all connected decayed tiles deactivate and respawn outside the screen. After reaching the limit danger tiles that despawn change the tile state to decayed.
Field of vision: Base fov decreased from a 3 to a 2 tile radius
Buffs:
Removed: Hexagonal grid, Wrapping around the map
Reveal map -> no longer reveals the whole map instead increases fov by 1
Debuffs:
Blindness -> Decreased duration from 10 to 6 seconds. Decreases fov by 1 and hides tile types for unseen tiles.
Blockades -> Spawns 3 to 6 small inaccessible tiles. They despawn together with decayed tiles.
Explosive -> Whem moving push tiles behind the player with significant force.
Numbers -> Numbers will start appearing for the duration.
A new Info screen appears when the player pauses, hopefully giving enough information on each tile while also being brief
With a new Iteration leaderboards will be reset.
Top 10 scores from Iteration 4:
Player
Score
Time (seconds)
Lubri
84
216
babuka
75
202
predator
50
144
Hekolaptus
47
131
olx
40
106
matyas
33
106
Admax22
12
50
Wormss9
10
40
Hozukimaruu
8
34
MrPotatoAim
7
22
I encourage everyone to leave feedback either through here, on discord or through the linked google form. All forms of feedback are welcome and appreciated!
https://docs.google.com/forms/d/e/1FAIpQLSce_iiKhZdLwDtMqZ2V0D48q13oAQaqfkzEV6HSl0hDh4whag/viewform?usp=publish-editor