Swarmslam
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Swarmslam is part of An Event About Incrementals! Heyo! I am glad to announce that Swarmslam will be part of An Event About Incrementals! Event will be going live October 8 at 10 AM PST , running until October 22 at 10 AM PST . More info can be found here -> Huge thanks and shoutout to the organizers of an event at Cantropic Games, Lazy Otter and Next in Game for an opportunity! See ya on the fest! | — | |
| Game update | Swarmslam Demo v0.4.3 - Pierce So the playtest is over and there have been very insightful and useful feedback provided. Most of it is being applied and some of them do improve the Demo as well so, here are patch notes of changes that make it into the demo. PIERCE A new damage type, catered towards more early game, to exist as an alternative to lightning and/or black flash. BALANCE · Motherlode's Favor: +0.02s per Motherlode… | — | |
| Game update | Swarmslam Demo & Playtest v0.4.2 - Slowing Down Lessons learned and game understood a bit better from initial few days of the playtest. NUMBERS Last patch I mentioned that numbers would stop at naneinf . Well initial playtest proved that it indeed did stop at naneinf, however it was so easily achievable that it kind of soft locked some of the save files. Soo now we go past naneinf, into the area of BigNums , inspired by one of the Balatro mo… | — | |
| Game update | Swarmslam Demo & Playtest v0.4.1 - One More You know how I said I submitted final patch note before playtest? That was kind of a lie. This is the final one before playtest. NUMBERS So at certain points, some numbers would get just too wide to fit on the screen properly. So I am introducing a number formatting mode in the game settings: Compact, Scientific, Raw · Compact : Displays 1,000,000 as 1M · Scientific : Displays 1,000,000 as 1e6… | — | |
| Game update | Swarmslam Demo v0.4.0 - The Playtest Patch Well, time has come for playtest, so I shall submit one final patch note before it begins. ACCESSIBILITY Added a little bit more details for the Flashing lights settings control. The separate screen drop has been merged with a new one regarding Photosensitivity that appears in the intro sequence INTRO SEQUENCE Soo, I have added an intro sequence. It currently includes few things: · Language sel… | — | |
| Game update | Swarmslam Demo v0.3.3 - Prepping for Playtest So this wont be as big of an update as last few. Just few cleanups here and there. SKILL TREE · Build Loadouts got some QoL changes · Now you can give your loadouts a name. · You will start with a single loadout and will have ability to add or remove further loadouts · One major balance change/rework · Motherlode's Favor - remember how i fixed it last patch? Yeah it caused insane numbers to acc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.