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SwarmslamNewsSwarmslam Demo v0.3.3 - Prepping for Playtest
Game update

Swarmslam Demo v0.3.3 - Prepping for Playtest

Swarmslam · published 15 Sep 2026, 11:22 UTC

All newsPlayers around this dateRead on Steam

So this wont be as big of an update as last few. Just few cleanups here and there.

SKILL TREE

  • Build Loadouts got some QoL changes

    • Now you can give your loadouts a name.

    • You will start with a single loadout and will have ability to add or remove further loadouts

  • One major balance change/rework

    • Motherlode's Favor - remember how i fixed it last patch? Yeah it caused insane numbers to accumulate with late-game builds for game time which was definitely not intended. Therefore I have decided to rework it to what its used to do, as in it grants time on the motherlode break, not on each hit. Increased number from 0.01s back to 0.02s

KEYBOARD

Thus far there were few keyboard navigation available here and there in the game. Nothing major but it was not consistent across different screens. Well now it is consistent and. Major features include: Tab-cycling in navigation, +/- for zoom, ESC key now working properly

LINUX

A small update for linux enjoyers, now game is built in the steam's native sniper 3.0 runtime, This does not mean much but still. Note that the update for you with this patch might be a bit larger.

Closing thoughts: This will 99% be last patch before Playtest, unless there is another Motherlode incident happening.

See ya soon.

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Community2 Oct 2026Swarmslam is part of An Event About Incrementals!Heyo! I am glad to announce that Swarmslam will be part of An Event About Incrementals! Event will be going live October 8 at 10 AM PST , running until October 22 at 10 AM PST . More info can be found here -> Huge thanks and shoutout to the organizers of an event at Cantropic Games, Lazy Otter and Next in Game for an opportunity! See ya on the fest!Game update2 Oct 2026Swarmslam Demo v0.4.3 - PierceSo the playtest is over and there have been very insightful and useful feedback provided. Most of it is being applied and some of them do improve the Demo as well so, here are patch notes of changes that make it into the demo. PIERCE A new damage type, catered towards more early game, to exist as an alternative to lightning and/or black flash. BALANCE · Motherlode's Favor: +0.02s per Motherlode…Game update23 Sep 2026Swarmslam Demo & Playtest v0.4.2 - Slowing DownLessons learned and game understood a bit better from initial few days of the playtest. NUMBERS Last patch I mentioned that numbers would stop at naneinf . Well initial playtest proved that it indeed did stop at naneinf, however it was so easily achievable that it kind of soft locked some of the save files. Soo now we go past naneinf, into the area of BigNums , inspired by one of the Balatro mo…