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SwarmslamNewsSwarmslam Demo & Playtest v0.4.1 - One More
Game update

Swarmslam Demo & Playtest v0.4.1 - One More

Swarmslam · published 20 Sep 2026, 19:50 UTC

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You know how I said I submitted final patch note before playtest? That was kind of a lie. This is the final one before playtest.

NUMBERS

So at certain points, some numbers would get just too wide to fit on the screen properly. So I am introducing a number formatting mode in the game settings: Compact, Scientific, Raw

  • Compact: Displays 1,000,000 as 1M

  • Scientific: Displays 1,000,000 as 1e6

  • Raw: Displays 1,000,000 as 1,000,000 (This can lead to funny screens, see below)

Also right now we cap out the number at what the underlying game engine can process and then switch to naneinf(you might know about it from one veeery niche game called Balatro). A bit of bad news is that at this point

PERFORMANCE

Another pass, some more realizations, some more findings on how certain things work. Let's just say that some places must feel a lot nicer and simpler for you, especially if you had been min-maxing certain playstyles

Closing thought: Now I will be waiting for the playtest to launch and then will combine all the feedback from it and do a combined bigger post-playtest patch. (Unless of course some game breaking bugs are found that needs immediate fixes)

This section below will be covering specific changes done for the Playtest version of the game and certain changes made specifically in it. Just in case you might want to experience everything yourself.

UI

  • Expedition Standing has been "re-branded". It's color was too similar to "not enough ore" coloring and because of that the two blended badly with each other

  • Expedition Manager now shows standing per planet as a separate column

PLANETS

  • 2 Pallas: Adjusted HP growth per cracked core from 1.58x -> 2.15x so it sits better between the two planets

  • 4 Vesta: Increased core's HP from 1.45M -> 3M

See you!

More from Swarmslam

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Game update20 Sep 2026Swarmslam Demo v0.4.0 - The Playtest PatchWell, time has come for playtest, so I shall submit one final patch note before it begins. ACCESSIBILITY Added a little bit more details for the Flashing lights settings control. The separate screen drop has been merged with a new one regarding Photosensitivity that appears in the intro sequence INTRO SEQUENCE Soo, I have added an intro sequence. It currently includes few things: · Language sel…Game update15 Sep 2026Swarmslam Demo v0.3.3 - Prepping for PlaytestSo this wont be as big of an update as last few. Just few cleanups here and there. SKILL TREE · Build Loadouts got some QoL changes · Now you can give your loadouts a name. · You will start with a single loadout and will have ability to add or remove further loadouts · One major balance change/rework · Motherlode's Favor - remember how i fixed it last patch? Yeah it caused insane numbers to acc…