Fairground Online - Pinball
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Log 17 Hello, community! Even though there has not been a new dev log since our last update, we have been anything but idle. Thanks to your feedback, we have been able to fix numerous issues while also beginning work on our next major content update. WonderWheel Many of you have already guessed correctly: our next ride will be the WonderWheel! Over the past few weeks, we have completed the model and s… | — | |
| Game update | Fairground Online Update (v1.0.52) A new update for Fairground Online is now available! Bug fixes: · Fixed an issue where players remained connected to the Pinball platform after teleporting away. · The electrical boxes are now positioned on the ground. · Fixed an audio issue on Mega Dance that caused the gearbox sounds to become distorted. · Fixed a rare issue that caused players to be unintentionally teleported away when stand… | — | |
| Game update | Fairground Online Update (v1.0.48) A new update for Fairground Online is now available! Added: · Added a new map. · Added a setting to limit the FPS. · Added the Pinball DLC. Changes: · Adjusted the Peeps’ running animations. · Peeps now hold up chips. · Peeps now use their hands to open and close the safety bar. · Added an LOD system for Peeps. · Music albums designated for a specific ride can now only be used on that ride. Bug… | — | |
| Sale | Summer Sale Fairground Online is on sale during the Steam Summer Sale! Don't miss out—get Fairground Online at 20% off—until July 9, 2026, at 7:00 p.m. CEST! | — | |
| Community | Pinball Release Pinball Release The Steam store page for the Fairground Online Pinball DLC is now live! Feel free to check it out and add the DLC to your wishlist. The DLC will be released today at 6:00 PM CEST! | — | |
| Community | Dev-Log 16 The development of the update is almost complete. We are currently just waiting for approval from Steam. As this is beyond our control, unfortunately we can’t provide an exact date yet. We would have loved to release the update and the DLC sooner. Developing the new map took longer than we initially anticipated, but continuing to use the old map wasn’t a sustainable solution. Our aim was to ens… | — | |
| Community | Weekly Dev-Log 15 Dev Log 15 – Fairground Online Over the past few weeks, a lot of work has once again been done on Fairground Online . This time, the main focus was on the future of the game, the atmosphere on the map, and your community feedback. The map has been completely rebuilt The biggest change concerns the map itself: The map has been completely rebuilt and made significantly more future-proof from a te… | — | |
| Community | Weekly Dev-Log 14 Hey, community! We have already reached some important milestones for the Flipper. Beta testing is going very well, and we have found the final location for the Flipper on our map. We don't want to reveal the exact location just yet, but we've hidden some clues in our images. Can you guess where the Flipper is? We’re currently creating the shop page for the Flipper so that we can submit it for… | — | |
| Community | Weekly Dev-Log 13 We’ve made significant progress over the past few days. We’ve reached our biggest milestone yet: the pinball machine is now complete! People have been fully integrated into the ride, and all key features are in place. This means the pinball ride can move on to full beta testing, where we can find any remaining bugs and further optimize the experience for riders. However, it's not just the Pinba… | — | |
| Community | Weekly Dev-Log 12 Hey community, This will be a short development log because we’re working intensely on the flipper. It’s already in its first closed beta testing phase, and we've tweaked many small details to ensure you get the best possible experience later on. The SAD console display now shows all the correct information, and the staff can fully control the ride. We’re currently working on integrating guests… | — | |
| Community | Pinball Alpha Footage We’ve finally uploaded a first teaser video of our “Pinball”! Please keep in mind: The footage shown is still alpha footage, meaning the ride is heavily work in progress. Many things can still change, including details, animations, sounds, and effects. Even so, we wanted to give you an early sneak peek and hope you’ll have as much fun watching the teaser as we had creating it! Feel free to shar… | — | |
| Game update | Fairground Online Update (v1.0.34) A new update for Fairground Online is now available! Version 1.0.34 mainly focuses on bug fixes, multiplayer improvements, gameplay adjustments, and quality-of-life updates. Added: · The stopwatch now starts and stops automatically when a ride begins and ends · New lobby setting to define player permissions when joining · Added a kick button to the player list · Players can now also sit on the… | — | |
| Community | Weekly Dev-Log 11 Hey, community! A lot has happened over the past few days. The Flipper panel is already complete. Based on the earlier vote, we've decided to use the SAD panel. It’s now fully functional, and the flipper can be controlled. Additionally, we fine-tuned the physics, made a few minor adjustments, and added the original sounds we recorded from a real flipper. Now, all that’s missing are people and a… | — | |
| Community | Weekly Dev-Log 10 Hey, community! The Game Booth update has been released, and we're diving right back in! We're finally getting started on the flipper. As you know, we've already finished designing the flipper model. However, one essential component is still missing: the control panel. In addition to modeling the control panel, we're starting the programming work so the flipper can soon be brought to life and c… | — | |
| Major update | The game booths are here! (v1.0.30) A new update for Fairground Online is here! Version 1.0.30 brings new content, graphical improvements, gameplay additions, quality-of-life features, and multiple bug fixes. Added: · Game booths: Hit the Lukas, Ring Toss, Coin Dozer, Shooting Gallery, and Boxing Machine. · "Pop" music album · Seating positions for visitors and players. · A setting that grants players "Player" permissions immedia… | — | |
| Community | Weekly Dev-Log 9 Hey, community! We’re making great progress on the game booths in Fairground Online. Testing has been underway for almost a week now, and we're continuously adding new features . Over the past few days, we've implemented many new features and improvements. · We released a short teaser to give you a first look at the game booths. · At the same time, we’re working intensively on bug fixes and gen… | — | |
| Community | Weekly Dev-Log 8 Hey, community! We’ve been in the beta phase of the game booth update for a few days now. We still have some tweaks to make, such as improving the way the Peeps hold the game booth items and refining their movements. In addition to intensive beta testing, we've made a few other changes and additions. - Inverse kinematics have been added to allow the Peeps to hold onto objects. For now, we’ll us… | — | |
| Community | Weekly Dev-Log 7 Hey community! We’re making great progress with the individual game booths. The horse racing and boxing machines are already finished and fully operational. Over the past few days, we’ve continued programming the remaining game booths. We plan to put the update through intensive beta testing next week, with the aim of releasing the new game booths in early May. The new booths have already been… | — | |
| Community | Weekly Dev-Log 6 Hey, community! We're finally finishing up the arcade booths. The models are complete, and the programming is well underway. The Derby is fully functional. Visitors can play it just like the players. The choice is yours: You can either play yourself or host the game with cool music and start a party! In the coming days, we’ll finish the remaining game booths and announce a release date. We woul… | — | |
| Game update | Fairground Online Update (v1.0.25) Fairground Online Game Update V1.0.25 Changelog: Added: · 17 new color lighting programs. Changes: · The bloom effect of the Mega Dance crystal has been adjusted. Bugfixes: · Multiple players can now join a lobby at the same time. · It is no longer necessary to press the AI toggle multiple times on the clipboard to turn it on or off. · The air pistol on the Turaka can now always be released cor… | — | |
| Community | Weekly Dev-Log 5 Hey, community! A few days ago, we released the latest update for Fairground Online, and we’ve already seen your feedback. Along with the positive feedback, we've received many requests, which we'll address as possible. We plan to make additional designs customizable at a later date. We made this decision so that we wouldn't delay the update indefinitely. For now, we’re continuing to work on th… | — | |
| Major update | Fairground Online Update (v1.0.24) Fairground Online Game Update V1.0.24 Changelog: Added: · Various security measures. · A red flag now appears next to player names in the player list, allowing players to be reported. · Players you have previously played with are now displayed in the Settings menu. · The main menu music volume can now be adjusted in the settings. · A button linking to our website has been added to the main menu… | — | |
| Community | Weekly Dev-Log 4 Hey, community! This dev log will be a bit shorter than usual, as we’re currently working hard on implementing the new security features. Among other things, the Steam Datagram Relay (SDR) has already been fully implemented. Our second layer of security is also nearly fully integrated into the game and is currently in the testing phase. A few minor improvements and changes are still being made.… | — | |
| Community | Weekly Dev-Log 3 Hey, community! This dev log is coming out earlier than planned, but we’d like to address a few issues that have raised questions and concerns within the community over the past few days—and that are important to us. As the development team, we decided to offer the game as an “open book” and to implement a peer-to-peer connection that provides the lowest possible latency and good ping in multip… | — | |
| Community | Weekly Dev-Log 2 Apart from a few minor details, last week's work is now complete. We’ve moved on to the next testing phase. Dennis has started modeling stuffed animals for the stalls. Pictures will follow shortly! Additionally, we are developing a new authentication process to enhance security and implementing further security measures. While we are continuously working on new game features, our current focus… | — | |
| Community | Weekly Dev-Log 1 Hello, dear community! As we've said many times before, we want to involve you more in the Fairground Online journey and keep you updated. With that in mind, we are launching the "Weekly Dev-Log" from today onwards. Every Friday or Saturday evening, we’ll report on what we’re currently working on and supplement the information with images wherever possible. Weekly Dev-Log 1: This week, we’re wo… | — | |
| Major update | Fairground Online Update (v1.0.18) Fairground Online Game Update V1.0.18 Changelog Added: · DirectX 12 startup option (NOTE: This is an experimental feature. Please provide feedback on your experience with DirectX 12 and the system you are using). · Tutorials · Alpha walls now have a texture when you get close to them. Changes: · Audio file reading has been completely reworked. · VRAM consumption has been optimised for better pe… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.