New Features: Boss Health UI triggered when close to a Boss. Improvements: Various UI and Menu improvements. Balance Changes: Made Monster Bow attack animations faster. Bug Fixes: Various UI and Menu issues. Various MonsterAI issues. Steam Page :
NewsOfficial Trailer | Conquer the Labyrinth———Community
Community · published 22 Aug 2026, 13:38:17 UTC
Official Trailer | Conquer the Labyrinth
100 floors. 10 Epic Bosses. One Labyrinth to conquer. Conquer the Labyrinth is a third-person anime-inspired Action RPG where you battle your way through a 100-floor procedural dungeon filled with dangerous monsters, powerful loot, and challenging bosses. Every 10 floors, a new Epic Boss stands in your way. Grow stronger, develop your skills, craft and upgrade your equipment, discover powerful…
Balance Changes • Slightly increased bow attack animation speed. • Players can now kite right after a normal bow attack. • Slightly increased time before movement after using Chain Lightning or Arrow Volley. • Increased player dodge speed from 10 -> 12. • Minions cannot stand inside each other anymore. • Monster avoidance time from 1.2 -> 5 seconds. • Increased monster Jump radius from 3.5 -> 7…
In-game event · published 13 Aug 2026, 13:43:13 UTC
Patch Notes — Build 0.6.2
New Features • The Main UI now automatically hides skills that have not received XP within the last 10 seconds. • Added skill level displays to the Inventory Menu, allowing skill progression information to remain visible while earning XP. • Added Fireworks to celebrate when the player levels up a skill. Improvements • Upgraded the Unity Editor from 2020.3.49f1 to 2021.3.45f2. • Empty bonuses ar…
Balance Changes • Increased the Monster AI Jump Attack range from 1.5 → 3.5 to make the attack more effective at closing the distance to players. • Slightly increased melee attack speed for a more responsive combat experience. Bug Fixes • Fixed several issues affecting Chain Lightning's range and facing direction . • Fixed an issue causing monsters not to display a "Miss" when being attacked wh…
New Features • Added the Fishing skill. • Added the Cooking skill. • Introduced Food Buffs , allowing meals to grant temporary bonuses. Improvements • Enhanced water ripples and wake effects created by player movement. • Improved the interaction UI for better clarity and usability. • Upgraded sword swing visual effects for more impactful combat. Balance Changes • Reduced the base Crafting XP fr…
In-game event · published 2 Aug 2026, 14:00:42 UTC
Patch Notes — Build 0.5.5
New Features • Added a Skill Details Menu to explain each skill. Improvements • Updated the Inventory Menu with grayed-out equipment slot icons for improved readability. • Improved Relic tooltips to better explain socket availability and functionality. • Added new visual effects for Jump Attacks and Landing Impacts to enhance combat feedback. Bug Fixes • Fixed several issues that could cause mo…
Major update · published 25 Jul 2026, 16:00:34 UTC
Patch Notes — Build 0.5.0
New Features • Added a variety of new Steam Achievements . • Added nameplates to health bars and interaction points for improved readability. • Introduced the new Marksman skill, featuring two ranged attacks. • Players can now seamlessly swap between Bow & Arrow and Sword & Magic loadouts. • Added 2 new monsters/bosses and 2 new Monster Shards that enhance Marksman abilities. • Save files now t…
In-game event · published 2 Jul 2026, 06:11:38 UTC
Patch Notes — Build 0.4.5
— New Character — Added a new playable character. — Quality of Life — Mouse over inventory item slots to see item tooltips. — Performance — Reduced lag in Hunter's Haven. — Bug Fixes — Fixed an issue with the Discord button. Report Issues
In-game event · published 18 Jun 2026, 13:03:57 UTC
Patch Notes — Build 0.4.1
— New Features — Added speed lines to help the player's sprint feel faster. — Balance & Adjustments — Dodge Roll no longer costs Energy. — Bug Fixes — Fixed an issue where damage numbers would not show when hitting certain monsters. Report Issues
— Bug Fixes — Fixed an issue causing the player's combat level to display a higher number than the max level. Fixed an issue causing achievements not to be awarded. Report Issues
In-game event · published 16 Jun 2026, 05:00:49 UTC
14 Jun 2026
NewsPatch Notes — Build 0.3.5———Game update
Game update · published 14 Jun 2026, 17:53:25 UTC
Patch Notes — Build 0.3.5
— Bug Fixes — Optimized the Smelting process. Fixed an issue causing some items to 'disappear' when using the anvil. Fixed an issue allowing monsters to perform attacks while dodging. Report Issues
— Bug Fixes — Fixed some issues with monster hit boxes. Fixed an issue causing doors to trigger too early in infinite mode. Fixed an issue causing the anvil menu to close when selecting an item to upgrade.
In-game event · published 10 Jun 2026, 15:43:39 UTC
Patch Notes — Build 0.3.2
— New Features — Added an Equipped Bonuses panel to display total stat bonuses from all equipped gear. Added water interaction effects, including dynamic ripples. — Quality Of Life — Moved the player Health Bar from world space to the HUD for improved visibility. Pressing the Inventory key while interacting with a crafting station now closes the crafting menu. Removed the scroll wheel action de…
— New Features — Added support for Steam Cloud Saves. Added support for Steam Achievements. — Quality Of Life — Forge now shows a Progress bar when smelting items. Smelting can now return unprocessed items when canceled. — Bug Fixes — Improved Smelting to remove lag spikes. ːsteamhappyː Join the Discord ! 🎮 Play the Game !
Our Demo is now Live! This is the biggest update yet and includes major progression, crafting, loot, and endgame improvements. New Features: ✔ Monster Ranks now use color tiers (E → SS) ✔ Monsters now drop Monster Shards ✔ Bosses now drop Relics ✔ Insert Shards into Relics for powerful stat bonuses ✔ New Inventory System ✔ New Keybind Menu ✔ New Options Menu ✔ New Crafting System with Smelter &…
— Balance and Adjustments — Base Crafting Exp from 250 to 400. Max Minion Count from 10 to 15 at level 100. Increased Minion Damage. Increased base Chain Lightning bounces from 3 to 4 at level 1. Increased max Chain Lightning bounces from 10 to 15 at level 100. Decreased all Chain Lightning damage. Moved Melee Bonus to CyberSoldier. Moved Aerial Impact Damage to Minotaur. Report Issues