Bahast
Playing now
2−1 vs. yesterday
40%of peak
All-time peak
57 Sep 2026
Playing now
2−1 vs. yesterday
All-time peak
57 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bahast 1.3.2 — More Writs. Better Loot. Less Clutter. Release 1.3.2 improves Divine Writ progression and rewards while preventing large Writ collections from overwhelming storage or rendering. Divine Writ Progression · Writ drops now choose one exact Monster Level from 50 through the current Writ level, weighted near the content being run, while preserving the existing chance to advance to m+1. · The Golden Keep Registry sells ordinary Writs throu… | — | |
| In-game event | Bahast 1.3.1 — Built From Your Feedback Bahast 1.3.1 is live, and this patch comes directly from player feedback. Run any owned Writ directly from Writ Stash—no Queue required. Auto Climb now has a separate campaign-boss toggle, and Auto Sell can protect whole equipment categories. This patch also makes a minor adjustment near Scout's starting wheel, improves Chinese translations, displays Barrier as ornate blue filigree across the l… | — | |
| Major update | Bahast 1.3.0 — Hunt, Writs, and the Making of a God Bahast 1.3.0 rebuilds the endgame around things you can find, keep, organize, and deliberately risk. Hunt no longer sends you back to repeat a fixed contract map. It can now appear naturally in eligible campaign routes and Divine Writs. Kill the marked monster and the capture is yours immediately—even if the run later fails. Your Captured Monsters live in a dedicated eight-tab Hunt Stash until… | — | |
| In-game event | Patch 1.2.4 - Faster Battles & Localization Patch 1.2.4 is live Patch 1.2.4 makes Bahast faster to play, easier to read, and more consistent across every supported language. Choose Your Battle Speed · Cycle between 1x, 2x, 3x, and 5x directly from the Battle HUD. · Move quickly through familiar encounters or slow things down when a fight needs closer attention. Cleaner Combat Logs · Repeated Bleed and elemental ailment damage is now grou… | — | |
| Game update | Updates 1.2.1 through 1.2.3 Bahast Updates 1.2.1–1.2.3 These updates improve combat clarity, smooth out late-campaign difficulty, introduce Potions, and refine the Battle HUD. Release 1.2.1 — Combat Clarity and Campaign Balance · Combat Readiness now estimates a sustained 30-second single-target rotation, accounting for skills, cooldowns, Basic Attacks, Mana, Barrier, Critical Strikes, and repeated hits. · Removed excessi… | — | |
| Game update | Bahast 1.2.0 — Pinnacle and Build Diversity Bahast's largest update yet is now live! Release 1.2.0 includes: · Four new Pinnacle Bosses with unique mechanics, rewards, music, and achievements · Normal, Hardcore, Ironman, and Hardcore Ironman modes · Shared stashes for eligible Characters · Manual Combat with skill hotkeys · 50 active skills and 33 Support Jewels · Expanded passive mechanics and class specializations · New Uniques, Magic… | — | |
| Game update | Bahast 1.1.4 - Clearer Builds, Hunts, And Inventory Version 1.1.4 makes character power easier to understand, turns Hunt Contracts into a clearer route-driven activity, and removes guesswork from inventory cleanup. Highlights · Character stats now include plain-language explanations for attributes, resources, damage, defenses, and combat ratings. Combat Readiness DPS now includes valid attuned skills and separates basic-attack and skill contribu… | — | |
| Game update | Bahast 1.1.3 — Guidance, Crafting, and Combat Feel This update makes Bahast easier to learn while improving the feedback behind crafting, combat, and town interactions. Highlights · Added a complete in-game Player Guide covering combat, equipment, skills, crafting, progression, Hunts, town services, saves, and controls. · Localized the Player Guide across every currently supported language. · Reagents and Sigils now become the active crafting c… | — | |
| Game update | Bahast Release 1.1.2 - Buildcraft And Hunt Polish Version 1.1.2 makes build choices easier to understand, broadens Hunt targets, and tightens the Windows release experience. Highlights · Area skills now damage additional living monsters in the current pack. Skill and Combat Readiness details separate Area Damage, Area of Effect, single-target DPS, and projected full-pack DPS. · The passive tree has clearer first-visit guidance, allocation conf… | — | |
| Game update | Release 1.1.1 - Enhanced Localization, Art Fixes, UI and Stash Improvements Localization · Added release-supported language coverage for Dutch, German, Italian, and Russian. · Removed beta labeling from supported language options. · Improved Spanish, Portuguese, Japanese, Korean, and Simplified Chinese coverage across player-facing UI. Opening Sequence · Added a hold-to-skip control to the opening cutscene. Characters and Combat · Added female combat pose support for a… | — | |
| Game update | Release 1.1.0 - Post launch fixes and improvements Added support for the Steam overlay Added beta support for localization for the following languages: Simplified Chinese, Korean, Japanese, Spanish(Latin American), and Portuguese Fixed several UI bugs Added a hotkey description in the menu Added tutorials for UI interactions Added tutorials for skill equipping and storage Fixed monsters not dropping gold Allowed skill parchments to be sold Adde… | — | |
| Community | Thank You — And What’s Coming Next First, thank you. As a solo developer, seeing players spend time with the game, share feedback, report issues, and offer suggestions means a great deal. Launching the game is a huge milestone, but the real work begins once players get their hands on it — and your feedback has already been extremely valuable. I’ve been reading your comments closely, and several immediate improvements are already… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.