Ten Rings 2
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.1.8 Added a bunch of CG, encounters, and rings | — | |
| Game update | 0.1.7 rings till 162 | — | |
| Game update | 0.1.6 Good night | — | |
| Game update | 0.1.5 Add some rings that made me debug a lot | — | |
| Game update | 0.1.4 I don't know, more CG, rings I guess? 143 | — | |
| Game update | Refactoring is so tiring! New system: Dameal. Now most of the damage and heal are "Dameal". Tweated all dameal numbers so everything is weaker. Oh, and new rings, I don't remember how many I did. | — | |
| Game update | v0.1.2 New encounter, new rings till 132 | — | |
| Game update | 0.1.1 Better UI, more rings | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.