The Joust
Playing now
1−2 vs. yesterday
6.3%of peak
All-time peak
167 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
167 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Bodies + Playable Skeletons + More Classes + Bugfixes + Optimizations Dear all, The one is huge. Stamina Regen Improved When Standing Still A player suggested this. It was a great idea... we added it! New Player Body Shape This is a long time coming. The new shape looks a bit better. It's still cartoony, in a good way... but looks a bit less absurd and will be much easier to work with in the future. New Body Type: Skeleton Today... the Discord Server mentioned Sk… | 25160669 | |
| Game update | New Classes, Weapons, and Physics Updates Dear all, We've made some very large scimitars. We've also made some tweaks to the physics to make some characters more playable again after the weapon heft changes. We've also added new ROBOT CHARACTERS! Most gratefully, The Joust Development Team | — | |
| In-game event | New Playable Classes - ROBOTS!!! + Deluxe Edition Giveaway Contest Dear all, Robots!!! Robot Characters have been added to The Joust! These characters use cubes instead of rounded geometry and have distinct physical properties. We will be expanding on Robot Characters and integrating them into more game modes soon. We will also be designing a few original game modes around them. For now, they're mostly clones of existing characters, but with different attribut… | 25151165 | |
| In-game event | Opening Cinematic Dear all, When you start The Joust, you'll now be greeted with a loading screen and then a cinematic introduction to the game. We're actually going to produce ANOTHER opening cinematic eventually, but hopefully this will be fun enough for now. Please report any bugs on Discord at Click to Join Discord Most gratefully, The Joust Development Team | 25142975 | |
| Game update | Main Menu Theme + Physics + More! Dear all, Music We've received the latest track back from our composer friend. The Main Menu theme is here! Physics Large Weapons receive more penalty on back-and-forth swinging. Heromaster Mode Helmets: Rare Helmets now exist, instead of EPIC ONLY. This should make it easier to obtain them early on in a run Please enjoy! Most gratefully, The Joust Development Team | — | |
| Game update | Menu Improvements Dear all, The Main Menu has been simplified and the Play menu has been reformatted. There are still a number of menu-related changes to be made over the next few weeks... but this should be much better and easier to navigate than it was! Most gratefully, The Joust Development Team | — | |
| In-game event | More Physics Improvements - Collisions Dear all, Weapon physics are greatly improved: · Better mass calculations for launch direction · Weapons are less able to pass through the stage / world objects even when the LMB / RMB (or equivalent input is not engaged) · Airborne velocity calculations improved · Weapon velocity reworked to better model real swing velocity, i.e., the weapon tip velocity used to be used in all calculations and… | 25078006 | |
| Game update | New Pirate Ship Stages + Weapon Collisions w/ Stages & Scenery Dear all, A few new pirate ship stages have been added. We have big plans for these. Also... now weapons are less likely to path through scenery during swings. Unfortunately, they will still path through scenery when not swinging and when moved just right. This is a little better though and we'll celebrate that for the time being! Most gratefully, The Joust Development Team | — | |
| Game update | Hotfix Dear all, Lots of little fixes and improvements to the game! Most gratefully, The Joust Development Team | — | |
| In-game event | Major Physics Update + Multiple Create A Class Slots + QoL Improvements Dear all, We hope the game is more inviting, generally feels better, and feels easier to navigate for players of ALL skill levels. We're also continuing on with the quest to make the game easier to navigate! Physics Updates: - We've retuned the core physics so that heavy weapons feel heavier, light weapons feel appropriately light, and everything in-between also feels... well... somewhere in-be… | 25024388 | |
| Game update | Hero Realm Beta Updates + UI Updates Dear all, We've started laying out more of the scaffolding for Hero Realm. There's a lot to do still, but we're actively working with our players to improve the game mode. We're experimenting with a new Leaderboard layout... let us know what you think in Discord at: Most gratefully, The Joust Devlopment Team | — | |
| In-game event | New Modes + New Heromaster Boss + Quality of Life Dear all, New Heromaster Boss: Arrow Boss Hammerboss's distant cousin. He's big, he's bad, and he's got a warbow. Arrow Boss will generally appear every 40th wave. Beta Mode: "Hero Realm" "Hero Realm" is a temporary name for a new Rogue lite mode in The Joust. This mode aims to deliver a metaprogression system for players, while still keeping that infinite, randomized fun. The actual design of… | 24897339 | |
| Game update | QoL Updates - UI + User Instructions + Balancing Improvements Dear all, Lots of little updates to things: - Heromaster Reward Cards are now ore colorful - Help Text for picking up weapons - Help Text for projectile launchers (guns / bows / frying pan, etc) - Heromaster Ability Card Rarity System Added (not done with this, but it's a start) - Jousty Zombies Improved to have Medkits and better Weapon / Ability Management UI - Heromaster $200 Gift Card Conte… | — | |
| In-game event | Core Mechanics Update - Strength + Stamina Dear all, After weeks of trying to tune character strength... we are going to try this from a different angle now. · The stamina penalty won't kick-in until 10% Stamina or lower. · Archer accuracy nerfed below difficulty level 8, this should help Heromaster Mode · Archer Power Shot ability changed to Heavy Shot, this should prevent as many instant one-shot kills! · The Heromaster Contest Contin… | 24879817 | |
| Game update | Two Hockey Modes + Martial Saint Dear all, We've shipped Field Hockey and Ice Hockey. This wasn't too bad to accomplish since we already had done the work for soccer mode. Martial Saint inspired by the legendary Guandao and created in collaboration with our community member, Hacksaw... has joined the battle! We'll probably work on the weapon swings for Martial Saint a bit more in the weeks to come, but it's too cool not to sha… | — | |
| Game update | Neck Armor for Heromaster Mode Dear all, Neck Armor has been added as a reward in Heromaster Mode. Also, we're currently running a limited closed beta for The Joust VTuber application if you know anyone who is interested in trying it out! Please consider joining the Community Discord by clicking the link below: Most gratefully, The Joust Development Team | — | |
| Game update | UI Updates + Heromaster Score Submission Resiliency Dear all, We've updated the UI for our various leaderboards and the Public Games menu on the Main Menu. We've also increased the stability of the Heromaster Score submissions against circumstances like transient network issues. Most gratefully, The Joust Development Team | — | |
| Game update | The Joust - Menu Theme Dear all, Please enjoy the temporary Main Menu Theme Music while we work on a more permanent version! Most gratefully, The Joust Development Team | — | |
| Game update | 17 New Achievements Dear all, Please enjoy these new achievements and write to us if any of them are broken. Most gratefully, The Joust Development Team p.s., | 24784959 | |
| Game update | The Joust - Heromaster Battle Theme + UI Improvements Dear all, We've released the first piece of The Joust - Official Soundtrack today. You can hear this while playing Heromaster Mode! Thank you, Michael Sutherland for your collaboration! The Joust - Battle Theme Most gratefully, The Joust Development Team | — | |
| Sale | 40% Off - Two Week Special Sale Dear all, In honor of the ongoing Heromaster High Scores competition (see below), we're discounting the game by 40% so that we can get more competition in the pool! Let your friends know, or maybe just gift it to them -- wink wink -- ! Most gratefully, The Joust Development Team | — | |
| Game update | Football (Soccer) Mode Beta! Dear all, Main Menu -> Extras -> Sports & Demos -> Soccer Most gratefully, The Joust Development Team | — | |
| Game update | Multiplayer Input Improvements Dear all, This should help with multiplayer inputs a bit for things like: Charging attacks Charging jumps Turning Most gratefully, The Joust Development Team | — | |
| Game update | Class Select UI Improvements Dear all, Small tweaks to class select. Most gratefully, The Joust Development Team | — | |
| Game update | Lots of Updates + Heromaster Tournament Dear all, Please seem the image above. Furthermore... please enjoy some of the following updates: · Offhand Weapon indicator added to UI · Instant Replay Blood Loss Meter Centered · Heromaster Rebalanced + More Events · Jousty Zombies 2nd -> 3rd Floor Staircase Improved · Tournament Integration Improved Most gratefully, The Joust Development Team | 24754559 | |
| Game update | Tournament Server System + Soccer Mode Improvements + Bugfixes Dear all, This update establishes a multiplayer menu icon for Official Tournaments! This update also improves soccer physics This update also fixes a few bugs, notably the way that Zombies handle the second staircase in Jousty Zombies. Most gratefully, The Joust Development Team | — | |
| In-game event | Campaign Builder Updates + Soccer Physics Demos + UI Updates Dear all, Lots of fun stuff to share!!! We've been hard at work! Campaign Builder Copy Campaign Feature: Soccer Demos: Futbol! Futbol! Futbol! GOAAAAAAAAAAAAAAAAAAAAAAL! Main Menu -> Extras -> Sports & Demos -> Free Kick - Shooter and Free Kick - Goalie We hope to eventually make a multiplayer soccer mode and we're PRETTY CLOSE... hopefully these demos will be fun enough in the mean tim! UI Upd… | 24724216 | |
| Game update | Class Select UI Update + Campaign Builder Beta Dear all, Class Select UI Simplified The Class Select UI has been improved so that it's a bit less cluttered and easier to reason about. We've still got more improvements to make to this, but we think this is a good start. Introducing.... CAMPAIGN BUILDER - Main Menu -> Extras -> Campaign Builder Minimize / Restore Behavior Improved This should help SteamDeck users. When you restore the game fr… | — | |
| In-game event | UI Updates + Cinema Mode Overhaul Dear all, Here's another round of updates that we've finally gotten around to delivering! Please enjoy! Post Round Screen: We hope that this is more fun to look at. It captures the same information, but in a way that is easier to consume! Heromaster UI: We've tried to make Heromaster's "Configure Weapon Reward" screen into something easier to understand. We haven't actually changed any controls… | 24682938 | |
| Game update | Weapon & Class Balancing Update Dear all, Core game: Weapon weight calculations retuned 25 class strengths were retuned Cinema Mode: More Joust Animation Script Gestures + Poses added. Most gratefully, The Joust Development Team | — | |
| Game update | NPC Brains Improved + Stage Builder Custom Shapes Dear all, NPCs NPCs will be less likely to carelessly wander off cliffs or launch abilities that might kill them. That said... they're still prone to killing themselves with moves like Shield Bash sometimes. NPC Theatre Graphics improved to show projectiles Stage Builder Stage builder now supports CUSTOM SHAPES. Use "Prism" or any of the presets to explore this. Press "Edit Shape" on the Shape… | — | |
| Game update | Stage Builder - MultiSelect Dear all, Stage Builder has been upgraded to feature multiselect capabilities! Multiselect will also allow for properties to be edited in unison! Most gratefully, The Joust Development Team | — | |
| Game update | Stage Builder Overhaul Dear All, Stage Builder Updates: -- Right Click Menu -- Rotate Action Buttons -- Radial Duplicate Action -- Properties Dialog -- More Lighting Colors Most gratefully, The Joust Development Team | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.