
Dear all, Weapon physics are greatly improved:
Better mass calculations for launch direction
Weapons are less able to pass through the stage / world objects even when the LMB / RMB (or equivalent input is not engaged)
Airborne velocity calculations improved
Weapon velocity reworked to better model real swing velocity, i.e., the weapon tip velocity used to be used in all calculations and now the rest of the weapon's velocity is calculated
Ragdoll physics improved to better model direction
Community:
Please consider joining our Community Discord at https://the-joust.com/discord
Most gratefully, The Joust Development Team