Venus: The Last Ascent Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
413 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
413 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update: Display Settings and Small Fixes Hi everyone, We just released a small demo update for Venus: The Last Ascent. This update focuses on player settings and a few targeted fixes based on feedback we’ve received during Steam Next Fest. New in this update: · Added screen resolution settings · Added display mode settings · Fixed an issue where the player could fall through the floor in some cases We’re continuing to improve the demo… | — | |
| Esports | Join Us for a Developer Walkthrough of the Demo Hi everyone, We’ll be hosting a developer broadcast for Venus: The Last Ascent , where members of the Breaking Walls team will play through the demo and talk about the game as we go. During the walkthrough, we’ll show the main systems introduced in the demo, including: · Building and expanding the HUB Machine · Mining resources from the surface of Venus · Managing power, oxygen, and survival sy… | — | |
| Community | Venus: The Last Ascent Is Part of Steam Next Fest Hi everyone, We’re excited to share that Venus: The Last Ascent is part of Steam Next Fest. The demo is live now, and this is a very important moment for the game and for our team at Breaking Walls. Steam Next Fest is one of the best chances for players to discover new indie games, so every play, wishlist, follow, comment, and share can make a real difference. If you want to support Venus: The… | — | |
| Game update | Demo Update: New Player Settings and Ongoing Improvements Hi everyone, We just released a small demo update for Venus: The Last Ascent. This update focuses on player comfort and control options based on the feedback we’ve received since the demo went live. New in this update: · Added inverted axis setting while controlling the character · Added inverted axis setting while driving the HUB Machine · Added motion blur setting · Added camera shake setting… | — | |
| Community | Feature Highlight: Every Module Matters Hi everyone, For this feature highlight, we want to talk about one of the core ideas behind Venus: The Last Ascent: Every module on your HUB Machine has a purpose. Your rolling fortress is not just a vehicle, and it is not just a base. It is your shelter, workshop, power grid, oxygen supply, mining platform, storage system, weapon platform, and only way forward across Venus. The HUB Machine is… | — | |
| Community | We’re Working on a Multi-Layer Construction System Hi everyone, We wanted to share a quick look at something we’re currently working on for Venus: The Last Ascent : a multi-layer construction system . The goal is to give players more freedom when building their HUB Machine. Instead of being limited to a flatter structure, we want players to create taller, more flexible, and more personal rolling fortresses. This opens the door to machines with… | — | |
| Community | Watch the Announcement Trailer for Venus: The Last Ascent Hi everyone, We’re excited to share the announcement trailer for Venus: The Last Ascent. Venus is a physics-based survival game where your base is also your vehicle. You build a massive rolling fortress, mine resources from the surface of Venus, defend your reactors, and keep moving toward Cloud City. The demo is live now on Steam, and it introduces the core idea of the game: build, mine, defen… | — | |
| Community | Our new demo is live and we need your feedback Hi everyone, We just released the demo for Venus: The Last Ascent . This version introduces the new direction of the game: a physics-based survival experience built around one massive rolling fortress. Instead of building a base and staying in one place, your base moves with you. It is your shelter, your vehicle, your workshop, your power system, and your only way to cross Venus. In the demo, y… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.