
Hi everyone,
For this feature highlight, we want to talk about the Air Jump in Venus: The Last Ascent.
The Air Jump is powered by small boosters built into the backpack. It gives the player an upward push, with a light anti-gravity feel that helps with mid-air movement and quick maneuvers.
As your HUB Machine grows, better mobility becomes more important. You need to reach modules, repair damage, climb higher structures, and move quickly around the machine when things go wrong.
The Air Jump also helps when exploring the surface of Venus. Some resources and rare minerals can be hidden in higher or harder-to-reach areas of the landscape. With better suit mobility, exploration becomes faster, more flexible, and more rewarding.
It can also make a difference during combat. When hostile machines attack, staying mobile helps you reposition, avoid danger, reach damaged parts of the HUB, and keep fighting.
As you progress, upgrades can improve jump duration and allow multiple air jumps before landing. What starts as a simple mobility tool can evolve into a more powerful way to explore, build, repair, and survive.
Like many tools in Venus, suit mobility is also tied to your energy systems, so movement upgrades become part of the broader survival loop.
We’re continuing to work on mobility, construction, exploration, and combat as development continues.
Thanks again to everyone who played the demo, shared feedback, and helped us during Steam Next Fest.
Breaking Walls