Agrocracy Demo
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Release 0.11 Missing icons and translations fixes, small improvements | — | |
| Game update | Release 0.10 Changelog 0.10: 1. Soil quality and feritilization fix 2. Specializations fixes 3. Missing Officce building fix 4. Company identity feature 5. Translation fixes | — | |
| Game update | Release 0.8 Release 0.8 changelog: 1. Improvement: fertilizing and soil mgmt improved 2. Bugfix: process cleanup after closed | — | |
| Game update | Release 0.7 Changelog 0.7: 1. Improvement: right panel redesign 2. New feature: missions 3. Bugfix: wrong panels navigation 4. Bugfix: wrong number of turns left in events dialog 5. Bugfix: non applicable modifiers fix | — | |
| Game update | Release 0.5 Release 0.5 chagelog: Improvements: · When quitting, UI freezes, so it doesn't make any confusion. · Field names are now translated · Sound effects feel more alive · Current year is now properly displayed in charts, accounting and in the top panel Fixes: · UI selectivity fix · Wrong crop prices fix · Audio lags fix · Charts X axis fix · Accounting date selector visuals Translations: · Missing t… | — | |
| Game update | Release 0.4 Release 0.4 chagelog: Balance: · Machines breakdown probability reduced Changes: · Learning skills and specializations is now automated. The player just needs to choose what to learn. Improvements: · Machines and buildings provide descriptions what they actually do. · Machines and buildings indicate what's preventing the player from buying them. · Field menu shows why the player can't harvest ·… | — | |
| Game update | Release 0.3 Release 0.3 chagelog: · NEW: scenario settings view, · NEW : missions menu, · FIX: two wells bug, · FIX: wrong icons, · FIX: l10n fixes, · IMPROVEMENT: tutorial, · IMPROVEMENT: feedback UI, | — | |
| Community | Devlog #5 - Weather and Plant Growth Weather and Plant Growth Probably the most crucial concept of the game is plant growth . And this is strongly tied to the weather itself. Weather carries the randomness but also forces a player to make strategic decisions. Plant growth is the execution. It works as well as the weather allows it. Each turn, every crop is evaluated against environmental factors, and each plant has a different res… | — | |
| Game update | Release 0.2 Release 0.2 chagelog: · missing wells icons / sprites fix · snow effect visibility fix · charts readability improved · l10n fixes · settings file fix | — | |
| Community | Devlog #4 - Water Management Water Management Water is one of the most important factors in Agrocracy that affects plant growth. In this devlog, the water management system will be discussed. Finding Water and Wells · Every land sits on top of a groundwater table at some depth: shallow, medium, or deep. You don't know which until you run a Geological Survey . One survey per land, permanent result. · That depth determines w… | — | |
| Community | Devlog #3 - Buildings Buildings in Agrocracy Placement Buildings are placed on your owned land within designated building zones . Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare is reserved for construction, not crops. Building Types There are several building types available, each serving a distinct role on your farm. Keep in mind that the numbers may… | — | |
| Community | Gameplay Trailer I'm happy to announce that the first gameplay trailer is now available! Playtests will soon be open to a broader audience, and new devlogs are on the way. | — | |
| Community | Devlog #2 - Turns, money, time, workers Hi! My name is Filip. In this devlog, I want to explain some of the core gameplay concepts behind Agrocracy. Turn-Based Structure Agrocracy is a turn-based game. Each turn represents two weeks of in-game time. This length fits nicely into the rhythm of agriculture: planning, maintenance, seasonal work, and longer-term decisions. It also keeps the game grounded in a believable pace. Making the g… | — | |
| Community | Devlog #1 - Introducing Agrocracy: A Turn-Based Agricultural Management Game Hi! My name is Filip and I'm the developer of Agrocracy . In this very first devlog, I'd like to introduce you to the game's core concept. Before we begin - thank you for reading! And if you haven't already, please consider wishlisting the game. It helps a lot at this stage of development. About the game Agrocracy is a turn-based agricultural management game with an old-school isometric map . Y… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.